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pointlights falloff for deluxmaps is incorrect. its effecting surfaces very far away.
causing weird shadows on bumpmaps.
this can be see because the light normal ends up more than 90deg.
kmap2.exe
The text was updated successfully, but these errors were encountered:
pointlights falloff for deluxmaps is incorrect. its effecting surfaces very far away.
causing weird shadows on bumpmaps.
this can be see because the light normal ends up more than 90deg.
kmap2.exe
The text was updated successfully, but these errors were encountered: