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AR Foundation support #330
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AR Foundation features |
Is AR Foundation support still planned for the next update? |
For one of the updates, but it'll take time. |
AR Foundation basics, mostly. I'm building a simple™ cross-platform AR/MR app (ARCore, ARKit, Meta Quest) but would like to be able to offer a WebXR option so people don't have to download an app. My current requirements are just Raycast, Planes and Anchors. |
Currently without AR Foundation, there's hit-test from the center of the screen. I think that only Quest supports planes in WebXR right now. |
I see! That's a shame, but I'm still looking forward to playing with the new update and having everything under one-ish codebase. Thank you for what you do! If we do end up using this, I'll see if we can sponsor the project. |
Currently we switch to AR by using AR Cameras.
The Hit-Test that is currently implemented don't use Unity's API.
The WebXR AR Modules now support:
Needs to figure out the equivalent XR Subsystems in Unity and in AR Foundation, and see how can some of those APIs can be adapted.
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