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AR Foundation support #330

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De-Panther opened this issue Nov 27, 2023 · 6 comments
Open

AR Foundation support #330

De-Panther opened this issue Nov 27, 2023 · 6 comments
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enhancement New feature or request

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@De-Panther
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Currently we switch to AR by using AR Cameras.
The Hit-Test that is currently implemented don't use Unity's API.

The WebXR AR Modules now support:

Needs to figure out the equivalent XR Subsystems in Unity and in AR Foundation, and see how can some of those APIs can be adapted.

@De-Panther De-Panther added the enhancement New feature or request label Nov 27, 2023
@De-Panther
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@BlakCake
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BlakCake commented Feb 7, 2025

Is AR Foundation support still planned for the next update?

@De-Panther
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For one of the updates, but it'll take time.
What features are you waiting for?

@BlakCake
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BlakCake commented Feb 7, 2025

AR Foundation basics, mostly. I'm building a simple™ cross-platform AR/MR app (ARCore, ARKit, Meta Quest) but would like to be able to offer a WebXR option so people don't have to download an app. My current requirements are just Raycast, Planes and Anchors.

@De-Panther
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Currently without AR Foundation, there's hit-test from the center of the screen.

I think that only Quest supports planes in WebXR right now.

@BlakCake
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BlakCake commented Feb 7, 2025

I see! That's a shame, but I'm still looking forward to playing with the new update and having everything under one-ish codebase.

Thank you for what you do! If we do end up using this, I'll see if we can sponsor the project.

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Labels
enhancement New feature or request
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