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The projection matrix of the Spectator Camera is based on Unity's reported screen size, but on XR mode the screen size is based on the headset and not the canvas.
Needs to get the canvas size and calculate the projection matrix based on it when switching to XR mode.
Have it optional.
The text was updated successfully, but these errors were encountered:
The projection matrix of the Spectator Camera is based on Unity's reported screen size, but on XR mode the screen size is based on the headset and not the canvas.
Needs to get the canvas size and calculate the projection matrix based on it when switching to XR mode.
Have it optional.
The text was updated successfully, but these errors were encountered: