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Any feature plan for support aarch64? #8

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ctrlpaste opened this issue Dec 14, 2020 · 4 comments
Open

Any feature plan for support aarch64? #8

ctrlpaste opened this issue Dec 14, 2020 · 4 comments

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@ctrlpaste
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hi, thanks for your application run smooth over my vps, basiclly it make easier for life of this scene, btw their is planing to support on aarch64 cpu (android)?so it will be more handy, thanks

@DevYukine
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Hey there,

i don't mind adding another build target for aarch64, i'm still unsure how you would run it on android but it might be handy for people using a raspberry pi, will look into it in the next days 👍

@ctrlpaste
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Thanks for reply

Probably i use termux on android, since tingen need lot of requirements (especially pycrptodome), ur app can triming size allocation to indexing, yeah i think i can run also on my gameshell (raspberry pi) later on if available for aarch64, thanks again btw 🙏

@ghost
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ghost commented Nov 25, 2021

I compiled it for my raspberry pi 4, if it helps. Inside the source code I do:

cargo build --release

and it produces the binary with 22MB. Generated by Debian 11 for ARM64.

rustfoil_aarch64.zip

@DevYukine
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Hey, just to keep you guys updated, i've tried back then to add arm prebuilds but it failed due to library requirements for the old gdrive library i use

Now i've updated the gdrive library which dropped a lot of native C++ dependencies which made cross compile a nightmare but now sadly i have other issues with the zstd library which also has native C bindings

as of now i'm unable to get arm builds to work but if someone is very experienced with making github actions for Rust cross compile feel free to make a PR for it

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