From 102e08943b33760375ad156a44dad21e00c4bb9c Mon Sep 17 00:00:00 2001 From: Dimev <49782454+Dimev@users.noreply.github.com> Date: Tue, 5 Oct 2021 22:02:16 +0200 Subject: [PATCH] And for the godot version --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index c1e222f..b3776eb 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,11 @@ # Realistic-Atmosphere-Godot-and-UE4 A realistic atmosphere material for both the Godot game engine and Unreal Engine 4 -This is succeeded by [This guide](https://github.com/Dimev/shadertoy-to-unreal-engine) +The Unreal version is succeeded by [This guide](https://github.com/Dimev/shadertoy-to-unreal-engine) I'll still try and answer issues here, but if you want a more up to date version, then follow the guide. +For Godot, it should be possible to simply copy-paste most of the function from shadertoy into the shader, and adding any missing parameters. + ![planet_1](images/planet_1.png) ![planet_3](images/planet_3.png) (more in the images folder)