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CHANGELOG.md

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0.4

  • Allow NetSync on sequential reload action groups - PTTheta
  • Bullet casing ejection - PTTheta
  • Fix action stack sync on server, generic delay parameter for all action instances - PTTheta
  • Clean up some log spam - Flan
  • Merge branch '1.20' of https://github.com/FlansMods/FlansModReloaded into 1.20 - PTTheta
  • Nasty hack to fix effect renderer - PTTheta
  • Merge branch '1.20' of https://github.com/FlansMods/FlansModReloaded into 1.20 - Flan
  • Added Modrinth upload tasks - Flan
  • Fix Bullet acceleration not applying - PTTheta
  • Bump up BulletEntity render distance - PTTheta
  • Bit stinky but it seems to work - PTTheta
  • Lock-on for multiple shot magazines, fix some guidance crashes - PTTheta
  • Bullet trails fix, effect positioning fix - PTTheta
  • Fix third person transforms and poseStack -> TransformStack - Flan
  • Merge branch '1.20' of https://github.com/FlansMods/FlansModReloaded into 1.20 - Flan
  • Consistent physics mod id, ready for build - Flan
  • Particle trails for projectiles initial commit - PTTheta
  • Merge branch '1.20' of https://github.com/FlansMods/FlansModReloaded into 1.20 - Flan
  • 3rd person render tweaks - Flan
  • Fix #69 - DUPE FIX - Flan
  • Delay function for SpawnParticleAction and AttachEffectAction - PTTheta
  • Very basic, may be worth integrating a delay into the base Start > Trigger > Tick setup for ActionInstance - PTTheta
  • Spawn Particle Action - PTTheta
  • Individual IDs for actions and modifiers - PTTheta
  • Gun modification table rework + paint + Patreon - Flan
  • Some vender fixes - Flan
  • Try to fix vender radio - Flan
  • Ignore data run from tinkers branch - Flan
  • Physic - Flan
  • Better construct and hints - Flan
  • Tons of teams features - Flan
  • Teamsy things - Flan
  • Teams work - Flan
  • Fix some bugs - Flan
  • Interfaces for collision system - Flan
  • Constructs - Flan
  • Teams construct work still - Flan
  • Some more instancing - Flan
  • Some start on huds - Flan
  • More teams stuff - Flan
  • More gamemode stuff - Flan
  • Add files - Flan
  • More TeamsAPI and construct - Flan
  • Teams doesn't crash on startup - Flan
  • Teams stuff including dim swap - Flan
  • Some more Teams functionality - Flan
  • TeamsMod basic structures - Flan
  • TurboReading - Flan
  • Allow TurboBox/TurboShapeBox model .json - Flan
  • Redo Turbo baking to allow box, shapebox etc definitions - Flan
  • Why so bouncy - Flan
  • Physics are very slidy but getting better - Flan
  • The cube topples - Flan
  • Fix just so many bugs in the physic - Flan
  • Added bullet bags, not working yet - Flan
  • More physics and big memory leak fix - Flan
  • New resolver logic - Flan
  • Merge pull request #72 from DevArchwave/1.20 - Flan
  • Return empty optional when there is no capability for a null ordinal - Flan
  • PhysicsMod is fully independent now - Flan
  • Move DebugRenderer into Physics mod - Flan
  • Cut some old debug in transform - Flan
  • More net work - Flan
  • More netsync prep - Flan
  • Start of physics net sync - Flan
  • Add start of some collision tests - Flan
  • Move resolve step into tasks - Flan
  • More camelCasing - Flan
  • CamelCase in Physics library - Flan
  • Some more physics - Flan
  • Axis-aligned collisions working - Flan
  • Separators working - Flan
  • Massive collision work, not yet tested - Flan
  • Turret Block Works - Flan
  • Shooty Block - Flan
  • Return empty optional when there is no capability for a null ordinal - DevArchWave
  • Remove unneccessary debug. Whoops - PTTheta
  • Bullet guidance modes and lock-on logic - PTTheta
  • Merge pull request #71 from FlansMods/vehicles - Flan
  • Vehicles - Flan
  • Physics better but not working - Flan
  • Fix a lot of 1st frame bugs with physics - Flan
  • A whole day just fixing arrows - Flan
  • Do units right - Flan
  • Units will make me sane I hope - Flan
  • Some stuff - Flan
  • Whoops debug timer - Flan
  • Fix a lot of weird things with distillers - Flan
  • Consume inputs at end of processing - Flan
  • Give distillation sided caps - Flan
  • Fix mineable settings for blocks - Flan
  • Fix part fab being picky with material matches - Flan
  • Render the amounts of ingredient (even partial) - Flan
  • Allow repeat crafting and make default hoppers better - Flan
  • Add pocket workbench - Flan
  • Fix the rare grenade crash - Flan
  • Fix missing block tags for crafting - Flan
  • Fix item transforms - Flan
  • Added sus grenades - Flan
  • Frog nades - Flan
  • Fix #56 - Flan
  • More vehicle progress - Flan
  • We compile again - Flan
  • Gobbledygook - Flan
  • Physics - Flan
  • Some vehicles, also FIX HOT SWAP :D - Flan
  • Stuck in wheel sync, maybe not parts - Flan
  • Vehicle syncing - Flan
  • Tons of WIP, doesn't compile, just backing up - Flan
  • Changing the entire rendering system? - Flan
  • Inputs improvements - Flan
  • More vehicle work - Flan
  • Driving inputs sorta laid out - Flan
  • Lots of structures - Flan
  • Initial structures - Flan
  • Initial test export of World Wars - Flan
  • Prevent a huge amount of hash map reallocation - Flan
  • Don't copy the item stack if its already identical. This can be enough heap allocation to kill a low performance machine whenever a gun is used - Flan
  • Fatal hit markers are red - Flan
  • Fix scope overlay not hiding gun - Flan
  • Sort recipes the same on client and server - Flan
  • Merge branch '1.20' of https://github.com/FlansMods/FlansModReloaded into 1.20 - Flan
  • Not much - Flan
  • Update emissive renderer - PTTheta
  • Merge branch '1.20' of https://github.com/FlansMods/FlansModReloaded into 1.20 - Flan
  • #44 Use regular entity shaders (seems fine?) - Flan
  • Fix some bad maths in sound dropoff - PTTheta
  • Gunshot volume drop-off with range - PTTheta
  • Stop bullet trail rendering when no hitscan - PTTheta
  • 3rd person muzzle particles - PTTheta
  • Anim events maybe - Flan
  • Add Armour item, fix thrashing canPerformAction - Flan
  • #39 Add config file - Flan
  • Lots of laser render improvements - Flan
  • Muzzle Flashes - Flan
  • Laser in 3rd person - Flan
  • Fix mag edits on server - Flan
  • Don't hide gun model when remote player scopes - Flan
  • Don't process release as press event on remote client - Flan
  • Fix trait tooltips - Flan
  • Some projectile tweaks and fix traits not loading - Flan
  • Improved auto-build versioning and bumped things - Flan
  • Make sure we ALWAYS send a release input to server - Flan
  • Remove debug testing, so that snapshots snap every frame - Flan
  • Fixes for Gun crafting in MP - Flan
  • Avoid a call to getItems during client remote init - Flan
  • Client remote connection is odd, it goes like - Flan
    • Wipe all tags - Flan
    • Evaluate recipe categories (we don't care, but default implementation is to check the input items) - Flan
    • Apply tags - Flan
  • So we don't want to cache our matching items at this point - Flan
  • #51 Multiplayer shooting is functional - Flan
  • Supply strings for transform debug - Flan
  • New hitbox code - Flan
  • #49 Fix actions showing up on clients - Flan
  • Fix mineable tag for gun mod table - Flan
  • #50 Add some Attributes for modpacks - Flan
  • Should be - Flan
  • "flansmod.impact_damage_multiplier" - Flan
  • "flansmod.splash_radius_multiplier" - Flan
  • "flansmod.time_between_shots_multiplier" - Flan
  • "flansmod.shot_spread_multiplier" - Flan
  • "flansmod.vertical_recoil_multiplier" - Flan
  • "flansmod.horizontal_recoil_multiplier" - Flan
  • Modifier and ability refactor pretty functional - Flan
  • More modifier updates, nearly ready - Flan
  • Tidy up ground item poses - Flan
  • New data exports for better stat accumulating - Flan
  • Stacking maybe done aaaaa - Flan
  • More ability and modifier rework - Flan
  • Abilities rework, breaks data for old abilities - Flan
  • Abilities refactor - not currently functional - Flan
  • Fix grenade launcher crash - Flan
  • (Version Bump!) Data changes to add ResLoc and ItemCollection - Flan
  • Fix full auto triggering on server without shot data - Flan
  • Finally fix tag exports - Flan
  • Sort out messy partial tag setup - Flan
  • Use contexts in the Workbench for better data retention - Flan
  • #43 Fix trigger spam that was causing infinite damage - Flan
  • Re-exported item tags #42 - Flan
  • Fix comodification crash? Are players not threadsafe? - Flan
  • Fix context invalidation on reconnecting to game - Flan
  • Fix various publishing errors - Flan
  • Ready for 1.20.1 release - Flan
  • Build script stuff - Flan
  • Context fixes - Flan
  • Some content fixes and RepeatMode fixes - Flan
  • Contexts much more stable and working in MP - Flan
  • ContextHistory??? - Flan
  • Merge branch '1.20' of https://github.com/FlansMods/FlansModReloaded into 1.20 - Flan
  • Full Auto works much better - Flan
  • Switch item rendering VertexBuffer to not conflict with other mods - PTTheta
  • Fix nether travel and guns - Flan
  • Fix bullet spread - Flan
  • Some UI touchups - Flan
  • JEI for distillation - Flan
  • New content exports - Flan
  • Particle shoot effects - PTTheta
  • Fix tags - Flan
  • Gun Fabricator full rework - Flan
  • Reexport item models - Flan
  • GunFabrication refactor to be a .json recipe - Flan
  • Merge pull request #33 from FlansMods/1.20-jei - Flan
  • Added JEI for part recipes - Flan
  • Added JEI for part recipes - Flan
  • Reexport for UV rotations - Flan
  • Tons of transformstack fixes and content re-exports - Flan
  • Additional gun components - PTTheta
  • Tooltip improvements - Flan
  • UI fixes - Flan
  • Merge branch '1.20' of https://github.com/FlansMods/FlansModReloaded into 1.20 - Flan
  • Lasers and sane transforms at last, also testing - Flan
  • Sanitise id tag checks for compatibility for other mods - PTTheta
  • ActionContexts looking tidy - Flan
  • 1.20 Kinda Working - Flan
  • Add totem grip - Flan
  • Render types, like emissive or transparent - Flan
  • Fix some more transform scaling with the new stack - Flan
  • Fix mode toggling while ADS is active - Flan
  • Apply isScoping mixin to reduce ADS sensitivity - Flan
  • 45 deg sights and mode toggles - Flan
  • TransformStack refactor and LASERS :D - Flan
  • MP fixes (and hard wood ability) - Flan
  • Abilities nearer feature complete #15 - Flan
  • Boom, Headshot - add effects for abilities - Flan
  • Abilities Initial Commit + Gun UUIDs - Flan
  • Added 2h dual wield error to HUD #30 - Flan
  • Eject bullets when decreasing mag size #27 - Flan
  • Added paintcans and mag upgrades to loot #14 - Flan
  • Add attachment crafting recipes #17 - Flan
  • Update part crafting to be a vanilla category - Flan
  • Fix first person shot origins - Flan
  • Rename animations to avoid other anim mods - Flan
  • Improvements to first person ADS - Flan
  • #13 Smooth gun rotation and allow player to control with scroll wheel - Flan
  • Added new stocks for F&C and HM - Flan
  • Potential OptiFine fix - Flan
  • Restrict inputs in gun fabrication to matching parts - Flan
  • Remove old debug animation tool - Flan
  • Fix some stale ShooterContexts after death - Flan
  • Don't upload sources to CurseForge - Flan
  • Fix crash on exit - Flan
  • Crafting fixes - Flan
  • Attempt at bullets rendering in trails - Flan
  • Iterate APs when calculating eye line - Flan
  • Attachments now restrict to weapon types - Flan
  • Npc fixes - Flan
  • Additional fixes and content tweaks - Flan
  • Clean up duplicate APs - Flan
  • Disable unfinished content - Flan
    • PhanTek Seeker - Flan
    • HM & FC stocks - Flan
    • TakeYourLifeInYourHands Totem Grip - Flan
    • Flashlights - Flan
  • Add missing strings - Flan
  • Add 3rd person poses for guns - Flan
  • New SFX - Flan
  • Stop Gradle crashing if you don't have the Curseforge token - Flan
  • Fixed gun caching behaviour being jank - Flan
  • Fix mods.toml files and pack.mcmeta files, builds look good - Flan
  • Build scripts producing outputs - Flan

0.1

0.1.0