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Issue about not rendering Delaware polygons into Unity #168
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can you try with parameters '--create_gltf false --use_implicit_tiling false' |
Thank you for the quick reply. I've used these two parameters. pg2b3dm -h localhost -U postgres -c geom_triangle -t delaware_buildings -d postgres -a ogc_fid --shaderscolumn shaders --create_gltf false --use_implicit_tiling false Time: 0h 0m 22s 916ms I've tried to visualize the tiles in Cesium ion, and I do not see any polygon. |
looks alright like this, should be able to visualize the results in CesiumJS/Cesium for Unity. I'll take a look later |
tried it, works alright for me... One difference I see it's: Tiles created: 60 versus: Tiles created: 238 Do you see something in CesiumJS when doing step 'Visualize in CesiumJS'? What version of tessalate_building did you use? (should be 0.3.0) What's the used database? select version() select postgis_full_version() |
I've figured out what is the issue. I did not configure the server properly to call the tileset.json. I've visualized the tiles properly in Unity now. Thank you for the help! |
I've followed the steps as suggested, but I get an error in Unity. What could go wrong?
[2024-05-30 17:25:56.823] [error] [ErrorList.h:72] Errors when loading tileset:
The error is not very specific, that is why I've shared a link to the generated tiles:
https://drive.google.com/drive/folders/1CZDuQw-ls5z2f9yXD6flSZH1gOFJn1NR?usp=sharing
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