Skip to content

Latest commit

 

History

History
2 lines (2 loc) · 379 Bytes

README.md

File metadata and controls

2 lines (2 loc) · 379 Bytes

DeepSpace

I implemented a multi-agent AI from scratch. The focus of my project was the creation of a behavior component. To create it, I used an FSM and a set of Behavior Trees. I used the FSM to define a set of possible states for my agent and multiple Behavior Trees to define the behavior of each state. I developed a simple demo in Unreal Engine 5 to put the AI in action.