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KeyboardController.js
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/*
Chromecast Receiver app for Achtung die Kurve! for Chromecast
KeyBoardController.js provides a way to test the game in a browser controlling it with a keyboard instead of throught Chromecast
Copyright (C) 2018 Hans Harmannij
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
function runController(players) {
var player = registerPlayer();
var player2 = registerPlayer();
document.addEventListener("keydown", (event) => {
if(event.code == "ArrowLeft") {
player.steering = -1;
return false;
}
else if(event.code == "ArrowRight") {
player.steering = 1;
return false;
}
if(event.code == "KeyA") {
player2.steering = -1;
return false;
}
else if(event.code == "KeyD") {
player2.steering = 1;
return false;
}
else if(event.code == "Space") {
playerReady(player);
return false;
}
else if(event.code == "KeyX") {
playerReady(player2);
return false;
}
return true;
});
document.addEventListener("keyup", (event) => {
if(event.code == "ArrowLeft" || event.code == "ArrowRight") {
player.steering = 0;
return false;
}
if(event.code == "KeyA" || event.code == "KeyD") {
player2.steering = 0;
return false;
}
return true;
});
}
function onGameStart() {}
function onGameEnd() {}