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Implement object types #23
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… has 'type' attribute (part of #23)
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…ent value/type changes (part of #23)
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…nt value/type changes (part of #23)
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…s of Type, reworked Type hierarchy (part of #23)
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…'s executor is null (part of #23)
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…ed 'defaultResultor' attribute (part of #23)
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… build InContext resultors (part of #23)
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…o variable references but also to object's attributes default values, constructors, etc) (part of #23)
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…ls resultor::addInContext when needed, and detects/parses 'new' statements (part of #23)
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…object's definitions from accessing script variables); also added Attribute::hasDefaultExpression (shortcut to getDefaultExpression != null) (part of #23)
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…hen calling it, the context will be modified (part of #23)
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…y are dynamic); also updated parser to afford this (part of #23)
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…me(arg1, arg2, arg3)" (part of #23)
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Object types are the first - and more important - step for finally implementing object-oriented features.
Script should be able to create new object types, instantiate object types, call definitions inside object types and change attributes of object types.
Not only that, but object types can overload operators, define constructors, define attributes and create definitions.
It is not important for now to have inheritance, nor overriding polymorphism. Overloading polymorphism is already handled by the current function-finding system.
Definition:
Example usage:
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