You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I get 4 for both aa and bb, which makes it impossible to correctly compute offsets for members of SBO. In a full reflection of SBO I'd expect to get the following offsets:
Given the following shader I think SPIRV-Reflect does not properly report
padded_size
for the members of SBO:I get 4 for both
aa
andbb
, which makes it impossible to correctly compute offsets for members of SBO. In a full reflection ofSBO
I'd expect to get the following offsets:Instead what I see is this:
Interestingly this works fine for uniform blocks, i.e. if I replace
buffer
withuniform
in my example,padded_size
gets reported correctly.The text was updated successfully, but these errors were encountered: