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pipe.kcl
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pipe.kcl
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// Pipe
// A tubular section or hollow cylinder, usually but not necessarily of circular cross-section, used mainly to convey substances that can flow.
// Define constants
pipeTotalLength = 20
pipeLargeDiaLength = 1
pipeLargeDia = 1
pipeSmallDia = .75
thickness = 0.125
pipeTransitionAngle = 60
pipeTransitionLength = 0.5
pipeSmallDiaLength = pipeTotalLength-pipeTransitionLength- pipeLargeDiaLength
// Create the sketch to be revolved around the y-axis. Use the small diameter, large diameter, length, and thickness to define the sketch.
pipeSketch = startSketchOn('XY')
|> startProfileAt([pipeSmallDia - (thickness / 2), 38], %)
|> line([thickness, 0], %)
|> line([0, -(pipeSmallDiaLength)], %)
|> angledLineOfYLength({
angle: -60,
length: pipeTransitionLength,
}, %)
|> line([0, -pipeLargeDiaLength], %)
|> xLine(-thickness, %)
|> line([0, pipeLargeDiaLength], %)
|> angledLineToX({
angle: -pipeTransitionAngle+180,
to: pipeSmallDia - thickness/2,
}, %)
|> close(%)
// Revolve the sketch to create the pipe
pipe = revolve({ axis: 'y' }, pipeSketch)