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Remove safe block loop and instead extend delay and warn player of unsafe teleport #5

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holic opened this issue May 5, 2012 · 0 comments

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@holic
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holic commented May 5, 2012

Safe block check can get caught in an infinite loop. Instead, the teleport should either report that the destination is unsafe or extend the delay with a warning so the player has plenty of time to cancel.

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