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Game.py
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from random import randint
from sys import exit
from settings import *
from statics import *
from Objects import *
# project
LIST = [HALF_WIDTH // 2.2, HEIGHT // 2.8]
BUTTON = [2 * HALF_WIDTH // 3, 3 * HEIGHT // 4]
class App():
def __init__(self):
self.screen = pg.display.set_mode(RES)
self.timer = 0
self.end_timer = 0
self.fps = FPS
self.clock = pg.time.Clock()
self.start = False
self.pause = False
self.is_reseted = False
self.list_enable = False
self.mouse_on = False
self.grass_loop = 0
self.info = GameInfo(self, TIMEFACTOR)
self.sound = GameSound()
self.bird = Bird((60, 45), 100, 3, 10, self)
pg.display.set_caption("Flippy Brid🐤")
#loads assets from resource
self.background = {
0:load_image("assets/background/background1.png", RES),
1:load_image("assets/background/background2.png", RES),
2:load_image("assets/background/background3.png", RES),
3:load_image("assets/background/background4.png", RES)
}
self.daytime = randint(0, len(self.background)-1)
grass_size = (WIDTH, LAND_HIGHT)
self.grass = {
0:load_image("assets/grass/0001.png", grass_size),
1:load_image("assets/grass/0002.png", grass_size),
2:load_image("assets/grass/0003.png", grass_size),
3:load_image("assets/grass/0004.png", grass_size),
4:load_image("assets/grass/0005.png", grass_size),
5:load_image("assets/grass/0006.png", grass_size),
6:load_image("assets/grass/0007.png", grass_size),
7:load_image("assets/grass/0008.png", grass_size),
8:load_image("assets/grass/0009.png", grass_size),
9:load_image("assets/grass/0010.png", grass_size),
10:load_image("assets/grass/0011.png", grass_size),
11:load_image("assets/grass/0012.png", grass_size),
12:load_image("assets/grass/0013.png", grass_size),
13:load_image("assets/grass/0014.png", grass_size),
14:load_image("assets/grass/0015.png", grass_size)
}
fen_size = BLOCKS_SIZE
self.fens = {
0:load_image("assets/fens/0001.png", fen_size),
1:load_image("assets/fens/0002.png", fen_size),
2:load_image("assets/fens/0003.png", fen_size),
3:load_image("assets/fens/0004.png", fen_size),
4:load_image("assets/fens/0005.png", fen_size)
}
self.blocks = TwoStandBlocks(self, self.fens[randint(0, len(self.fens)-1)], RANGERAN, FSPACE)
def reset(self):
self.info.set_breakscore(False)
self.__init__()
self.is_reseted = True
def score_track(self):
if self.blocks.face(self.bird).gate_pass(self.bird, 10) and not self.blocks.face(self.bird).is_passed and not self.bird.is_died:
self.info.score_up()
if self.info.uniscore % TIMEFACTOR == 0:
self.sound.spass.play()
self.blocks.face(self.bird).is_passed = True
def drawinfo(self):
self.info.drawIcons()
self.info.drawScore(pos=[HALF_WIDTH - self.info.score_size[0] // 4, self.info.score_size[0] // 8], score_color=WHITE_1)
if self.bird.is_died:self.info.drawGameOver([HALF_HEIGHT//2, HALF_WIDTH//2])
def mouse_track(self, event, pos, _region):
click = self.info.on_mouse_click(event, pos, (pos[0] + _region[0], pos[1] + _region[1]))
over = self.info.retry_anime
if over and not self.mouse_on:self.sound.smouse_over.play()
if click:self.reset()
self.mouse_on = over
def rate_gameplay(self):
if 10 <= self.info.score < 20: return 0
if 20 <= self.info.score < 40: return 1
if 40 <= self.info.score: return 2
def input(self):
for event in pg.event.get():
if event.type == pg.QUIT:
pg.quit()
exit()
elif event.type == pg.KEYDOWN:
if not self.pause: self.bird.input(event.key)
if event.key == pg.K_ESCAPE:
pg.quit()
exit()
if event.key == pg.K_SPACE and not self.start: self.start = True
if event.key == pg.K_TAB and self.start and not self.bird.is_died:self.pause = not self.pause
if self.list_enable: self.mouse_track(event, BUTTON, self.info.button_size) # [195, 45]
elif self.bird.is_died and event.type == pg.MOUSEBUTTONDOWN:self.list_enable = True
def update(self):
self.screen.blit(self.background[self.daytime], [0, 0])
if not self.start:
if self.is_reseted:
sprites = self.blocks.group.sprites()
def move_away(s):
s.rect.x = -BLOCKS_WIDTH
s.inverse_rect.x = -BLOCKS_WIDTH
s.intersection_rect.x = -BLOCKS_WIDTH
[move_away(s) for s in sprites]
else:self.info.drawIntro(animate=True, delay=int(DELAYTIME * 8000), _hint=True, hint_pos= [HALF_WIDTH // 2, self.bird.rect.y])
elif self.start and self.timer < 1500 and not self.pause:self.timer += 1
elif self.timer >= 1500:
sprites = TwoStandBlocks.group.sprites()
if sprites[-1].rect.x <= HALF_WIDTH: self.blocks = TwoStandBlocks(self, self.fens[randint(0, 4)], RANGERAN, FSPACE)
[block.slide(-BLOCKS_WIDTH, DELAYTIME * (not self.pause and not self.bird.fail())) for block in sprites]
self.score_track()
self.drawinfo()
self.screen.blit(train_animate(self.grass_loop, int(DELAYTIME * 2000 / self.fps) if self.fps != 0 else 1, self.grass), [0, HEIGHT - LAND_HIGHT])
self.bird.update()
# pause handle tab
if self.pause:
self.fps = 0
else:
self.fps = FPS
# ending the game style
if self.bird.is_died:
if self.end_timer <= 50 and self.bird.is_collide:
self.sound.scollide.play()
self.screen.fill(WHITE)
if self.list_enable:
if self.info.score > self.info.bestscore:
self.info.set_bestscore(self.info.score)
self.info.set_breakscore(True)
self.info.drawGameList(pos=LIST,
button_pos=BUTTON,
result_pos=[35, 50],
result_size=(35, 60),
result_color=WHITE_2,
best_score_pos=[35, 190],
best_score_color=GOLD,
medal=self.rate_gameplay(),
medal_pos=[308, 64],
stamp_pos=[65, 35]
)
self.end_timer += 1
elif not self.pause:self.grass_loop += 1
#back sound play
pg.display.flip()
def run(self):
while True:
self.input()
self.update()
# Game Running ...
if __name__ == "__main__":
game = App()
game.run()