Name | Type | Description | Notes |
---|---|---|---|
Success | Pointer to bool | [optional] |
func NewDeletePlayerSuccessResponse() *DeletePlayerSuccessResponse
NewDeletePlayerSuccessResponse instantiates a new DeletePlayerSuccessResponse object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewDeletePlayerSuccessResponseWithDefaults() *DeletePlayerSuccessResponse
NewDeletePlayerSuccessResponseWithDefaults instantiates a new DeletePlayerSuccessResponse object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *DeletePlayerSuccessResponse) GetSuccess() bool
GetSuccess returns the Success field if non-nil, zero value otherwise.
func (o *DeletePlayerSuccessResponse) GetSuccessOk() (*bool, bool)
GetSuccessOk returns a tuple with the Success field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *DeletePlayerSuccessResponse) SetSuccess(v bool)
SetSuccess sets Success field to given value.
func (o *DeletePlayerSuccessResponse) HasSuccess() bool
HasSuccess returns a boolean if a field has been set.