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PlayerSlice.md

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PlayerSlice

Properties

Name Type Description Notes
TotalCount Pointer to int32 [optional]
Offset Pointer to int32 [optional]
Limit Pointer to int32 [optional]
Players Pointer to []Player [optional]

Methods

NewPlayerSlice

func NewPlayerSlice() *PlayerSlice

NewPlayerSlice instantiates a new PlayerSlice object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewPlayerSliceWithDefaults

func NewPlayerSliceWithDefaults() *PlayerSlice

NewPlayerSliceWithDefaults instantiates a new PlayerSlice object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetTotalCount

func (o *PlayerSlice) GetTotalCount() int32

GetTotalCount returns the TotalCount field if non-nil, zero value otherwise.

GetTotalCountOk

func (o *PlayerSlice) GetTotalCountOk() (*int32, bool)

GetTotalCountOk returns a tuple with the TotalCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTotalCount

func (o *PlayerSlice) SetTotalCount(v int32)

SetTotalCount sets TotalCount field to given value.

HasTotalCount

func (o *PlayerSlice) HasTotalCount() bool

HasTotalCount returns a boolean if a field has been set.

GetOffset

func (o *PlayerSlice) GetOffset() int32

GetOffset returns the Offset field if non-nil, zero value otherwise.

GetOffsetOk

func (o *PlayerSlice) GetOffsetOk() (*int32, bool)

GetOffsetOk returns a tuple with the Offset field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetOffset

func (o *PlayerSlice) SetOffset(v int32)

SetOffset sets Offset field to given value.

HasOffset

func (o *PlayerSlice) HasOffset() bool

HasOffset returns a boolean if a field has been set.

GetLimit

func (o *PlayerSlice) GetLimit() int32

GetLimit returns the Limit field if non-nil, zero value otherwise.

GetLimitOk

func (o *PlayerSlice) GetLimitOk() (*int32, bool)

GetLimitOk returns a tuple with the Limit field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLimit

func (o *PlayerSlice) SetLimit(v int32)

SetLimit sets Limit field to given value.

HasLimit

func (o *PlayerSlice) HasLimit() bool

HasLimit returns a boolean if a field has been set.

GetPlayers

func (o *PlayerSlice) GetPlayers() []Player

GetPlayers returns the Players field if non-nil, zero value otherwise.

GetPlayersOk

func (o *PlayerSlice) GetPlayersOk() (*[]Player, bool)

GetPlayersOk returns a tuple with the Players field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPlayers

func (o *PlayerSlice) SetPlayers(v []Player)

SetPlayers sets Players field to given value.

HasPlayers

func (o *PlayerSlice) HasPlayers() bool

HasPlayers returns a boolean if a field has been set.

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