Name | Type | Description | Notes |
---|---|---|---|
TotalCount | Pointer to int32 | [optional] | |
Offset | Pointer to int32 | [optional] | |
Limit | Pointer to int32 | [optional] | |
Players | Pointer to []Player | [optional] |
func NewPlayerSlice() *PlayerSlice
NewPlayerSlice instantiates a new PlayerSlice object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewPlayerSliceWithDefaults() *PlayerSlice
NewPlayerSliceWithDefaults instantiates a new PlayerSlice object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *PlayerSlice) GetTotalCount() int32
GetTotalCount returns the TotalCount field if non-nil, zero value otherwise.
func (o *PlayerSlice) GetTotalCountOk() (*int32, bool)
GetTotalCountOk returns a tuple with the TotalCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerSlice) SetTotalCount(v int32)
SetTotalCount sets TotalCount field to given value.
func (o *PlayerSlice) HasTotalCount() bool
HasTotalCount returns a boolean if a field has been set.
func (o *PlayerSlice) GetOffset() int32
GetOffset returns the Offset field if non-nil, zero value otherwise.
func (o *PlayerSlice) GetOffsetOk() (*int32, bool)
GetOffsetOk returns a tuple with the Offset field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerSlice) SetOffset(v int32)
SetOffset sets Offset field to given value.
func (o *PlayerSlice) HasOffset() bool
HasOffset returns a boolean if a field has been set.
func (o *PlayerSlice) GetLimit() int32
GetLimit returns the Limit field if non-nil, zero value otherwise.
func (o *PlayerSlice) GetLimitOk() (*int32, bool)
GetLimitOk returns a tuple with the Limit field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerSlice) SetLimit(v int32)
SetLimit sets Limit field to given value.
func (o *PlayerSlice) HasLimit() bool
HasLimit returns a boolean if a field has been set.
func (o *PlayerSlice) GetPlayers() []Player
GetPlayers returns the Players field if non-nil, zero value otherwise.
func (o *PlayerSlice) GetPlayersOk() (*[]Player, bool)
GetPlayersOk returns a tuple with the Players field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerSlice) SetPlayers(v []Player)
SetPlayers sets Players field to given value.
func (o *PlayerSlice) HasPlayers() bool
HasPlayers returns a boolean if a field has been set.