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model_player_notification_target_include_aliases.go
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model_player_notification_target_include_aliases.go
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/*
OneSignal
A powerful way to send personalized messages at scale and build effective customer engagement strategies. Learn more at onesignal.com
API version: 1.2.2
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package onesignal
import (
"encoding/json"
)
// PlayerNotificationTargetIncludeAliases struct for PlayerNotificationTargetIncludeAliases
type PlayerNotificationTargetIncludeAliases struct {
AliasLabel []string `json:"alias_label,omitempty"`
AdditionalProperties map[string]interface{}
}
type _PlayerNotificationTargetIncludeAliases PlayerNotificationTargetIncludeAliases
// NewPlayerNotificationTargetIncludeAliases instantiates a new PlayerNotificationTargetIncludeAliases object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPlayerNotificationTargetIncludeAliases() *PlayerNotificationTargetIncludeAliases {
this := PlayerNotificationTargetIncludeAliases{}
return &this
}
// NewPlayerNotificationTargetIncludeAliasesWithDefaults instantiates a new PlayerNotificationTargetIncludeAliases object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPlayerNotificationTargetIncludeAliasesWithDefaults() *PlayerNotificationTargetIncludeAliases {
this := PlayerNotificationTargetIncludeAliases{}
return &this
}
// GetAliasLabel returns the AliasLabel field value if set, zero value otherwise.
func (o *PlayerNotificationTargetIncludeAliases) GetAliasLabel() []string {
if o == nil || o.AliasLabel == nil {
var ret []string
return ret
}
return o.AliasLabel
}
// GetAliasLabelOk returns a tuple with the AliasLabel field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PlayerNotificationTargetIncludeAliases) GetAliasLabelOk() ([]string, bool) {
if o == nil || o.AliasLabel == nil {
return nil, false
}
return o.AliasLabel, true
}
// HasAliasLabel returns a boolean if a field has been set.
func (o *PlayerNotificationTargetIncludeAliases) HasAliasLabel() bool {
if o != nil && o.AliasLabel != nil {
return true
}
return false
}
// SetAliasLabel gets a reference to the given []string and assigns it to the AliasLabel field.
func (o *PlayerNotificationTargetIncludeAliases) SetAliasLabel(v []string) {
o.AliasLabel = v
}
func (o PlayerNotificationTargetIncludeAliases) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.AliasLabel != nil {
toSerialize["alias_label"] = o.AliasLabel
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return json.Marshal(toSerialize)
}
func (o *PlayerNotificationTargetIncludeAliases) UnmarshalJSON(bytes []byte) (err error) {
varPlayerNotificationTargetIncludeAliases := _PlayerNotificationTargetIncludeAliases{}
if err = json.Unmarshal(bytes, &varPlayerNotificationTargetIncludeAliases); err == nil {
*o = PlayerNotificationTargetIncludeAliases(varPlayerNotificationTargetIncludeAliases)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "alias_label")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullablePlayerNotificationTargetIncludeAliases struct {
value *PlayerNotificationTargetIncludeAliases
isSet bool
}
func (v NullablePlayerNotificationTargetIncludeAliases) Get() *PlayerNotificationTargetIncludeAliases {
return v.value
}
func (v *NullablePlayerNotificationTargetIncludeAliases) Set(val *PlayerNotificationTargetIncludeAliases) {
v.value = val
v.isSet = true
}
func (v NullablePlayerNotificationTargetIncludeAliases) IsSet() bool {
return v.isSet
}
func (v *NullablePlayerNotificationTargetIncludeAliases) Unset() {
v.value = nil
v.isSet = false
}
func NewNullablePlayerNotificationTargetIncludeAliases(val *PlayerNotificationTargetIncludeAliases) *NullablePlayerNotificationTargetIncludeAliases {
return &NullablePlayerNotificationTargetIncludeAliases{value: val, isSet: true}
}
func (v NullablePlayerNotificationTargetIncludeAliases) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullablePlayerNotificationTargetIncludeAliases) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}