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Additional context
I am not running the game natively. Instead I'm running it through Wine/Proton (Latest/9-22) with the DX11 renderer. This could be part of the problem, but I honestly suspect the problem is more so with scripts in Misery rather than OpenXRay or anything else. I'll try running the game with a native build at some point and document my findings.
I notice that in the log, it complains about missing shaders from line 69 to 77, however, I can't find any file similar when searching the game directory. Below is a log of me just starting a new game, saving, then quitting. I noticed I had to forcefully quit as the engine was still running in the background, but that's another matter and could just be a problem with the nightly build.
We have support for better gasmask overlays from anomaly, imo it would be better to refactor misery scripts/configs to use those instead of the other way around.
Describe the bug
When running COP with the Misery mod installed, the gas mask overlays don't work.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Gas mask overlay should be working when setting is enabled.
Screenshots, videos
OpenXRay:
Vanilla:
Desktop (please complete the following information):
Additional context
I am not running the game natively. Instead I'm running it through Wine/Proton (Latest/9-22) with the DX11 renderer. This could be part of the problem, but I honestly suspect the problem is more so with scripts in Misery rather than OpenXRay or anything else. I'll try running the game with a native build at some point and document my findings.
I notice that in the log, it complains about missing shaders from line 69 to 77, however, I can't find any file similar when searching the game directory. Below is a log of me just starting a new game, saving, then quitting. I noticed I had to forcefully quit as the engine was still running in the background, but that's another matter and could just be a problem with the nightly build.
openxray_steamuser.log
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