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Bugs to fix #66

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Quaker762 opened this issue Jan 16, 2017 · 4 comments
Open

Bugs to fix #66

Quaker762 opened this issue Jan 16, 2017 · 4 comments

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@Quaker762
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Quaker762 commented Jan 16, 2017

We're nowhere even near the time fix these, but just for reference, this list is what we should aim to fix when we're ready to actually implement game stuff.

EDIT: Mainly note the key points. A lot of the outfits were removed, however, the data is still contained within Heather's mesh.

@Keith94
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Keith94 commented Jan 22, 2017

@Quaker762 Is it possible to restore the outfits in the standard PC version?

Could you also inform me about the advantages of this engine over the original engine?

@Quaker762
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I believe so, however on further inspection, it seems that the PS2 related costumes (i.e IGN.com, PS2PRO etc) have been completely removed from the game assets. It could be possible to rebuild the arc sections by ripping Heather from the PS2 version and inserting it, but I don't plan on writing code for that for a while.

In regards to how this will be better, theres a few thinfs I can think of off the top of my head:

  1. The original Engine has serious issues with asset handling. You can delete mes.arc and the game will boot, but crash. Obviously whoever ported it from the PS2 didn't check if their file handle == NULL...
  2. Unless you use .exe hacks, the game doesn't support higher, 4k resolutions.
  3. Though the engine supports high interal rendering resolutions, however they're doing it is very bad, as it lowers framerate in some areas (probably because it's DX8 or 9)
  4. Hopefully we can make stuff look a bit nicer with modern OpenGL, i.e non blurry/aliased text, nicer fog, cool framebuffer effects etc.

If you know anything about OpenGL 3+, by all means fork and work on some context stuff, as z33ky and I are still working on file system and file types (which we still need to reverse engineer...)

Oh, and hopefully when this gets rolling, people can mod/release their own builds with different features (i.e co-op but thats a loooooong way off)

@Keith94
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Keith94 commented Jan 24, 2017

Looks promising, I'll keep an eye on this.

New engine also needs arbitrary frame rate support, because SH3 is designed for 60 FPS only: 07151129/sh3proxy#1

If there's any patch or instructions to restore outfits, please add it here or on pcgamingwiki.com. ;)

@Quaker762
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New engine also needs arbitrary frame rate support, because SH3 is designed for 60 FPS only

This is one of the problems that's on the high priority list.

If there's any patch or instructions to restore outfits, please add it here or on pcgamingwiki.com. ;)

Definitely. I'll need to find some more info about the PS2 disc format before that can happen haha.

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