Make a setting to multiply mob count per player. #10479
OGNovusDev
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Is your feature request related to a problem?
Currently, the mob-spawn-per-player setting allows you to set an individual mob cap per player, however, it's based on perPlayerMobCap=mobCap/totalPlayers. This still ruins the efficiency of mob grinders on some servers that are small enough to handle a higher mob cap, if your mob cap is set to 70, however, two players are online further than 256 blocks away, the mob cap of your farm is 35, effectively cutting the rates in halve. You can kinda solve this by raising the mob cap however if only one player is online they'll quickly notice mobs are spawning way too much.
Describe the solution you'd like.
Add a setting that works along with "per-player-mob-caps" however, this new setting would make the mob cap based off newMobCap = totalPlayers*baseMobCap, this would hurt performance but on a small world between friends would allow technical farm designs to keep working at maximum efficiency. You could also add a maxSetting to stop the newMobCap from going overboard.
Describe alternatives you've considered.
work in reverse order based on maximum slot limits. newMobCap = MaxMobCap-(maxSlot-onlinePlayers)*baseMobCap. Maybe also grinder detection based on the frequency of spawning, and areas they can spawn such as figuring out an area is spawn proof except for one area, Y height for spawning, total X,Z,Y axis change to figure out they're in a mob spawning chamber and effectively raise rates for the single area to be the baseMobCap.
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