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No way to see why an entity has teleported if it isn't a player
Describe the solution you'd like.
Add teleport cause to entityteleportevent, doesn't seem too tricky, as everywhere i've seen that EntityTeleportEvent is called, PlayerTeleportEvent is close by, so the cause is already a local variable we can just pass in.
This discussion was converted from issue #10230 on April 28, 2024 17:35.
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Is your feature request related to a problem?
No way to see why an entity has teleported if it isn't a player
Describe the solution you'd like.
Add teleport cause to entityteleportevent, doesn't seem too tricky, as everywhere i've seen that EntityTeleportEvent is called, PlayerTeleportEvent is close by, so the cause is already a local variable we can just pass in.
Describe alternatives you've considered.
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Other
No response
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