Keepass2Android is a Mono for Android app. This means that you need Xamarin's Mono for Android to build it. However, it also uses several components written in Java, so there are also Android-Studio projects involved. To make things even worse, parts of the keyboard and kdb-library are written in native code.
To build KP2A from scratch, you need:
- Xamarin's Mono for Android (also included in Visual Studio)
- Android SDK & NDK
Prior to building Keepass2Android, you need to build some of its components (from command line). Then you can build the full project either through Visual Studio, or through command line.
By using the command line, you can build on Windows, macOS or Linux.
- Install Android SDK & NDK (either manually with Google's sdkmanager, or through Android Studio). Visual Studio also installs a version of it, but in the end the directory must be writable and in a path without spaces (see below) so as to be able to build the components.
- Fetch the main repository of Keepass2Android and all submodules
- Note that VisualStudio can do this for you, otherwise run:
git submodule init && git submodule update
- Install Visual Studio (for example 2019) with Xamarin.Android (ie. with capability to build Android apps). This should provide the needed tools like
- Xamarin.Android
- MSBuild
- Java JDK
- If you plan to build also from the command line:
- Install the MSVC build tools of visual studio. They provide the
vcvarsall.bat
file which among other things adds MSBuild to the PATH. - Install NuGet to build also with "make". Alternatively, on Windows, if you use chocolatey, run as administrator:
choco install nuget.commandline
- Check that you have access to 'GNU make'.
- On Windows, it is usually not available by default. But the Android NDK provides it. You can find it in
%ANDROID_NDK_ROOT%\prebuilt\windows-x86_64\bin\make.exe
. Alternatively, on Windows, if you use chocolatey, run as administrator:choco install make
- On macOS, it is usually only installed if you have developer command line tools installed or if you use homebrew or macports. As an alternative it may be available in the Android NDK at
%ANDROID_NDK_ROOT%/prebuilt/darwin-x86_64/bin/make
.
- On Windows, it is usually not available by default. But the Android NDK provides it. You can find it in
- Install the MSVC build tools of visual studio. They provide the
-
Install Java's JDK
- On Debian, for example:
apt install default-jdk-headless
.
- On Debian, for example:
-
Install Mono
- This should provide
msbuild
&xabuild
binary - On Debian, after having added the repo from above, install with
apt install -t <repo_name> mono-devel msbuild
. A value for<repo_name>
could bestable-buster
for example, depending on which one you chose. You could also install themono-complete
package if you prefer.
- This should provide
-
Install Xamarin.Android
Option 1: Use the mono-project CI buildsNOTE: KP2A now requires Xamarin.Android v13, which is newer than the current CI build; until a more recent CI build is available, this option is unfortunately no longer viable.- Option 2: Build it from source
-
Install NuGet package of your distribution
- On Debian/Ubuntu:
apt install nuget
- On Debian/Ubuntu:
-
Install libzip for your distribution for some Xamarin.Android versions
- This may not be relevant anymore: for example, with Xamarin.Android 11.4.99. this is not needed.
- Some versions of Xamarin may require
libzip4
. If you are in this case:- On Debian/Ubuntu, install it with
apt install libzip4
. - Other distributions ship only
libzip5
. As a dirty workaround, it's possible to symlinklibzip.so.5
tolibzip.so.4
. Luckily, it appears to be working. For example:sudo ln -s /usr/lib/libzip.so.5 /usr/lib/libzip.so.4
- or
sudo ln -s /usr/lib64/libzip.so.5 /usr/lib/libzip.so.4
- On Debian/Ubuntu, install it with
This is done on the command line and requires the Android SDK & NDK and Java JDK.
-
Setup your environment:
-
Set these environment variables for Android's SDK & NDK
ANDROID_HOME
(for exampleset ANDROID_HOME=C:\PATH\TO\android-sdk
)ANDROID_SDK_ROOT
(for exampleset ANDROID_SDK_ROOT=C:\PATH\TO\android-sdk
)ANDROID_NDK_ROOT
(for exampleset ANDROID_NDK_ROOT=C:\PATH\TO\android-sdk\ndk\version
)
Note: Care must be taken when setting the above variables to not include a trailing backslash in the path. A trailing backslash may cause
make
to fail.Note: If the path to the Android SDK contains spaces, you must do one of these:
-
either put the Android SDK into a path without spaces.
-
or create a symlink to that path which doesn't contain spaces. Attention: this requires administrator priveleges. For example:
IF NOT EXIST C:\Android ( MKDIR C:\Android ) && MKLINK /D C:\Android\android-sdk "C:\Program Files (x86)\Android\android-sdk"
This is because Android NDK doesn't support being installed in a path with spaces.
Note: The Android SDK path will require to be writeable because during the build, some missing components might be downloaded & installed.
-
-
If you have "GNU make" available on your windows system, you may build by using the Makefile. You can also find a
make
executable in%ANDROID_NDK_ROOT%\prebuilt\windows-x86_64\bin\make.exe
. To use it, see the instructions for Linux/macOS. Basically, just runmake
ormingw32-make
depending on which distribution of GNU make for windows you have installed. -
Otherwise proceed as below:
-
Build argon2
cd src/java/argon2 %ANDROID_NDK_ROOT%/ndk-build.cmd
-
Build the other java components
cd src/build-scripts build-java.bat
build-java.bat
will callgradlew
for several Java modules.
-
Notes:
- For building the java parts, it is suggested to keep a short name (e.g. "c:\projects\keepass2android") for the root project directory. Otherwise the Windows path length limit might be hit when building.
- Before building the java parts, make sure you have set the ANDROID_HOME variable or create a local.properties file inside the directories with a gradlew file. It is recommended to use the same SDK location as that of the Xamarin build.
- On some environments,
make
can fail to properly use the detectedMSBUILD
tools. This seems to be due to long pathnames and/or spaces in pathnames. It may be required to explicitly set theMSBUILD
path using 8.3 "short" path notation:- Determine the location of
MSBUILD
(e.g.C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
) - Generate the "short" path of that location (e.g.:
C:\PROGRA~1\MICROS~2\2022\COMMUN~1\MSBuild\Current\Bin\MSBuild.exe
) - When running
make
specify the location of ``MSBUILDexplicitly (e.g.:
make MSBUILD="C:\PROGRA1\MICROS2\2022\COMMUN~1\MSBuild\Current\Bin\MSBuild.exe`
- Determine the location of
-
Setup your environment:
- Set these environment variables for Android's SDK & NDK
ANDROID_HOME
(for exampleexport ANDROID_HOME=/path/to/android-sdk/
)ANDROID_SDK_ROOT
(for exampleexport ANDROID_SDK_ROOT=/path/to/android-sdk/
)ANDROID_NDK_ROOT
(for exampleexport ANDROID_NDK_ROOT=/path/to/android-sdk/ndk/version
)
- Set these environment variables for Android's SDK & NDK
-
Update your PATH environment variable so that it can access
nuget
,msbuild
orxabuild
(for linux):- On Linux:
- add
xabuild
to your path:export PATH=/path/to/xamarin.android-oss/bin/Release/bin/:$PATH
- add
- On macOS:
- you may similarly need to add
msbuild
&nuget
to your PATH.
- you may similarly need to add
- On Linux:
-
Start the build:
-
This will use the Makefile at the root of the project (requires GNU make). To build everything (components & Keepass2Android APK) in a single command simply run:
make
-
Otherwise, if you prefer to do step by step
-
Build argon2
make native
-
Build the other java components
make java
-
-
These are the basic steps to build Keepass2Android. You can also build Keepass2Android Offline. For this, configure the build by using the Flavors.
- On windows or on macOS open the src/KeePass.sln file with visual studio, and choose to build the project named 'keepass2android-app'
to build the APK, simply run:
make
or to skip building the APK:
make msbuild
The Apk can be installed on a device.
It is located in src/keepass2android/bin/*/*-Signed.apk
If you build with Visual Studio, the APK is not produced automatically. You need to perform some extra step. See the documentation of Visual Studio on how to proceed.
Keepass2Android is distributed in two flavors.
- Keepass2Android (aka
net
) - Keepass2Android Offline (aka
nonet
)
The flavor is set through a MSBuild Property named "Flavor
". The possible values are 'Net
' and 'NoNet
'.
The value of the Flavor property is used in 2 projects:
keepass2android-app
(insrc/keepass2android
)Kp2aBusinessLogic
(insrc/keepass2android
)
Its value is set inside the *.csproj
file (XML format) of each project in the Project
/PropertyGroup
/Flavor
node.
By default its value is set to an empty string so that development is made with AndroidManifest_debug.xml
on the 'net
' flavor.
This is the behaviour of the build system depending on the value of Flavor:
Flavor | What is built | AndroidManifest.xml used |
---|---|---|
`` (empty string): This is the default value. | Keepass2Android | AndroidManifest_debug.xml |
Net |
Keepass2Android | AndroidManifest_net.xml |
NoNet |
Keepass2Android Offline | AndroidManifest_nonet.xml |
When building, by default, the flavor is not set. So the value used is the value of the Flavor property in *.csproj file. This should result on doing a build of the 'net' flavor.
You can force the Flavor by setting the Flavor property.
Proceed this way:
To force building 'net' with make
, run:
make Flavor=Net
To build 'nonet' with make
, run:
make Flavor=NoNet
To build with MSBuild directly on the command line, set the flavor with -p:Flavor=value
argument. For example:
MSBuild src/KeePass.sln ... -p:Flavor=NoNet
When building with Visual Studio, edit the *.csproj
file (XML format) and set the value in the Project
/PropertyGroup
/Flavor
node. This is needed only for the projects that use the flavors.
Note: When switching between flavors, be sure to clean the previous build before.
It is possible to override the project's default 'Flavor' (Net, NoNet) and 'Configuration' (Release, Debug) by passing it as argument to make
. See the header of the Makefile to see what can be done.