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modules_profileRenderer.js.html
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<pre class="prettyprint source linenums"><code>const {MessageAttachment} = require("discord.js");
const Canvas = require("canvas");
const XPHandler = require("./XPHelper");
const {drawBadge} = require("../objects/badge");
const XPHelper = require("./XPHelper");
const Skill = require("../objects/skill");
/** @module ProfileRenderer */
/**
* Sends an embedded profile summary, including level, character, xp, badges, items, skills, etc.
* @param user - User object
* @param channel - the channel to send the message to
*/
exports.displayProfile = async (user, interaction) => {
//Generate profile
const profileImage = new MessageAttachment(await exports.getProfileImage(user), "profile.png");
return interaction.editReply({files: [profileImage]});
};
/**
* Sends an embedded level-up page, including level, character, xp
* @param user - User object
* @param interaction
*/
exports.displayLevelUp = async (user, interaction) => {
//Generate profile
const profileImage = new MessageAttachment(await getLevelUpProfileImage(user), "profile.png");
return interaction.followUp({files: [profileImage], ephemeral: interaction.settings.hidden});
};
/**
* Generate the profile card for this user
* @param user - Skill tree user object
* @return {Promise<Buffer>} buffer -
*/
exports.getProfileImage = async user => {
const canvas = Canvas.createCanvas(600, 200);
const context = canvas.getContext("2d");
//Canvas settings
context.imageSmoothingEnabled = true;
context.font = "30px \"Akira\"";
const level = XPHelper.calcLevelFromXP(user.xp);
const color = XPHandler.getColor(level);
context.shadowColor = color;
//Draw background
const background = await Canvas.loadImage("./assets/backgrounds/bg2.png");
context.drawImage(background, 0, 0, background.width, background.height);
//Extract RGB values from rank colour, then set alpha to 0.1
//Used for tinting the background
const [red, green, blue] = color.substring(color.indexOf("(") + 1, color.lastIndexOf(")")).split(/,\s*/);
context.fillStyle = `rgba(${red}, ${green}, ${blue}, 0.1)`;
context.fillRect(0, 0, 600, 200);
//Draw username
context.shadowBlur = 10;
context.fillStyle = "rgba(255,255,255,1)";
context.fillText(user.name, 180, 40, 300);
context.shadowBlur = 0;
await drawProfile(canvas, user,80, 140, 130);
await drawXP(canvas, user,165 + 25,160, 365 - 64, 30);
await drawProfileInfo(canvas, user);
//return final buffer
return canvas.toBuffer();
};
/**
* Generate the level-up profile card for this user
* @param user - Skill tree user object
* @return {Promise<Buffer>} buffer -
*/
const getLevelUpProfileImage = async user => {
const canvas = Canvas.createCanvas(600, 200);
const context = canvas.getContext("2d");
//Canvas settings
context.imageSmoothingEnabled = true;
context.font = "30px \"Akira\"";
const level = XPHelper.calcLevelFromXP(user.xp);
const color = XPHandler.getColor(level);
context.shadowColor = color;
//Draw background
const background = await Canvas.loadImage("./assets/backgrounds/bg2.png");
context.drawImage(background, 0, 0, background.width, background.height);
//Extract RGB values from rank colour, then set alpha to 0.1
//Used for tinting the background
const [red, green, blue] = color.substring(color.indexOf("(") + 1, color.lastIndexOf(")")).split(/,\s*/);
context.fillStyle = `rgba(${red}, ${green}, ${blue}, 0.1)`;
context.fillRect(0, 0, 600, 200);
await drawProfile(canvas, user,80, 140, 130);
await drawXP(canvas, user,190,130, 380, 30);
const metric = context.measureText(user.name);
const width = metric.width;
context.shadowBlur = 10;
context.fillStyle = "rgba(255,255,255,1)";
context.fillText(user.name, 380 - width*0.5, 40, 300);
context.font = "60px \"Akira\"";
context.fillText("LEVEL UP", 230, 100, 300);
context.shadowBlur = 0;
//return final buffer
return canvas.toBuffer();
}
/**
* Draw character and level
* @param canvas - canvas object
* @param user - user object
* @param profileX - X midpoint of the profile
* @param profileWidth - width of the profile
* @param profileHeight - height of the drawing
* @return {Promise<void>}
*/
const drawProfile = async (canvas, user, profileX, profileWidth, profileHeight) => {
const context = canvas.getContext("2d");
context.fillStyle = "rgba(0, 0, 0, 0.6)";
context.fillRect(0, 0, profileX*2, 200);
//Draw character
const level = XPHelper.calcLevelFromXP(user.xp);
const characterPath = XPHandler.getCharacter(level);
const character = await Canvas.loadImage("./assets/characters/"+characterPath);
const iconSizeRatio = Math.min(profileWidth / character.width, profileHeight / character.height);
//Draw with glow
context.shadowColor = XPHandler.getColor(level);
context.shadowBlur = 15;
context.drawImage(character,
profileX - character.width * iconSizeRatio * 0.5,
canvas.height / 2 - character.height * iconSizeRatio * 0.5 - 10,
character.width * iconSizeRatio,
character.height * iconSizeRatio);
context.shadowBlur = 0;
//Draw user's level
const LVL = `LVL: ${level}`;
context.font = "20px \"Akira\"";
context.fillStyle = "white";
context.shadowBlur = 10;
const textWidth = context.measureText(LVL).width;
context.fillText(LVL, profileX - textWidth*0.5,180);
context.shadowBlur = 0;
}
/**
* Draw XP bar
* @param canvas - canvas object
* @param user - user object
* @param x - x start coordinate
* @param y - y start coordinate
* @param w - width of XP bar
* @param h - height of XP bar
* @return {Promise<void>}
*/
const drawXP = (canvas, user, x, y, w, h) => {
const context = canvas.getContext("2d");
const level = XPHelper.calcLevelFromXP(user.xp);
const excessXP = user.xp - XPHelper.calcXPFromLevel(level);
const maxXP = XPHelper.calcXPToLevelUp(level);
// Fill with gradient
context.fillStyle = XPHandler.getColor(level);
context.fillRect(x,y,w*Math.min(excessXP, maxXP)/maxXP,h);
//Draw XP bar outline
context.strokeStyle = "rgba(255, 255, 255, 0.7)";
context.lineWidth = 3;
context.strokeRect(x,y,w,h);
context.lineWidth = 1;
context.strokeStyle = "rgba(255, 255, 255, 0)";
//Draw XP text
context.font = "15px \"Akira\"";
const xpText = `${excessXP}XP / ${maxXP}XP`;
const textWidth = context.measureText(xpText).width;
//Draw XP text outline
context.lineWidth = 3;
context.strokeStyle = "rgb(0,0,0)";
context.strokeText(xpText, x + w*0.5 - textWidth*0.5, y + h - 10);
context.lineWidth = 1;
//Fill XP text
context.fillStyle = "rgb(255,255,255)";
context.fillText(xpText, x + w*0.5 - textWidth*0.5, y + h - 10);
}
/**
* Draw profile information
* 1. Total XP
* 2. Completed Skills
* 3. Current skills
* 4. Days tracked
* @param canvas
* @param user
* @return {Promise<void>}
*/
const drawProfileInfo = async (canvas, user) => {
const context = canvas.getContext("2d");
//Draw badge background
context.fillStyle = "rgba(255, 187, 0, 0.3)";
context.fillRect(516, 0, 64+20, 200);
//Sort badges in descending XP order
const sortedSkills = user.completed.filter(obj => obj instanceof Skill).sort((a, b) => (b.level !== a.level) ? (b.level - a.level) : b.xp - a.xp);
//draw badges
for (let i = 0; i < 3; i++) {
let skill = null;
if (i < sortedSkills.length) {
skill = sortedSkills[i];
}
if (skill == null) {
//Draw empty skill badge
await drawBadge(canvas, 558, 5 + 32 + 64 * i, 60, null, null);
} else {
//Draw skill badge
await drawBadge(canvas, 558, 5 + 32 + 64 * i, 60, skill.getIconName(), skill.level);
}
}
//draw INFO
const INFO = `Total XP: ${user.xp}XP\n` +
`Completed: ${user.completed.length}\n`+
`In Progress: ${user.inprogress.length}\n` +
`Days Tracked: ${user.numDaysTracked}`;
context.font = "20px \"Tahoma\"";
context.fillStyle = "rgba(255, 255, 255, 0.8)";
context.fillText(INFO, 190,70);
}
</code></pre>
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