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create_unity_package.ps1
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create_unity_package.ps1
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<#
.SYNOPSIS
Creates a 'unitypackage' from an input asset.
.DESCRIPTION
This script screates a temporary Unity project in "%USERPROFILE%\AppData\Local\Temp" directory, copy input asset and makes an unity package out of it. Valid Unity license is required.
.PARAMETER unity_path
Unity editor executable path
.PARAMETER input_asset
input asset to pack into unity package
.PARAMETER package_name
Unity package name
.PARAMETER output_dir
output file directory
#>
Param (
[Parameter(Mandatory=$true)][string]$unity_path,
[Parameter(Mandatory=$false)][string]$input_asset,
[Parameter(Mandatory=$false)][string]$package_name="Ros2ForUnity",
[Parameter(Mandatory=$false)][string]$output_dir
)
$scriptPath = split-path -parent $MyInvocation.MyCommand.Definition
$temp_dir = $Env:TEMP
if(-Not $PSBoundParameters.ContainsKey('input_asset')) {
$input_asset= Join-Path -Path $scriptPath -ChildPath "\install\asset\Ros2ForUnity"
}
if(-Not $PSBoundParameters.ContainsKey('output_dir')) {
$output_dir= Join-Path -Path $scriptPath -ChildPath "\install\unity_package"
}
if(-Not (Test-Path -Path "$input_asset")) {
Write-Host "Input asset '$input_asset' doesn't exist! Use 'build.ps1' to build project first." -ForegroundColor Red
exit 1
}
if(-Not (Test-Path -Path "$output_dir")) {
mkdir ${output_dir} | Out-Null
}
& "$unity_path" -version | Tee-Object -Variable unity_version | Out-Null
if ($unity_version -match '^[0-9]{4}\.[0-9]*\.[0-9]*[f]?[0-9]*$') {
Write-Host "Unity editor confirmed."
} else {
while (1) {
$confirmation = Read-Host "Can't confirm Unity editor. Do you want to force $unity_path as an Unity editor executable? [y]es or [n]o"
if ($confirmation -eq 'y' -or $confirmation -eq 'Y') {
break;
} elseif ( $confirmation -eq 'n' -or $confirmation -eq 'N' ) {
exit 1;
} else {
Write-Host "Please answer [y]es or [n]o.";
}
}
}
Write-Host "Using ${unity_path} editor."
$tmp_project_path = Join-Path -Path "$temp_dir" -ChildPath "\ros2cs_unity_project\$unity_version"
# Create temp project
if(Test-Path -Path "$tmp_project_path") {
Write-Host "Found existing temporary project for Unity $unity_version."
Remove-Item -Path "$tmp_project_path\Assets\*" -Force -Recurse -ErrorAction Ignore
} else {
Write-Host "Creating Unity temporary project for Unity $unity_version..."
& "$unity_path" -createProject "$tmp_project_path" -batchmode -quit | Out-Null
}
# Copy asset
Write-Host "Copying asset '$input_asset' to export..."
Copy-Item -Path "$input_asset" -Destination "$tmp_project_path\Assets\$package_name" -Recurse
# Creating asset
Write-Host "Saving unitypackage '$output_dir\$package_name.unitypackage'..."
& "$unity_path" -projectPath "$tmp_project_path" -exportPackage "Assets\$package_name" "$output_dir\$package_name.unitypackage" -batchmode -quit | Out-Null
# Cleaning up
Write-Host "Cleaning up temporary project..."
Remove-Item -Path "$tmp_project_path\Assets\*" -Force -Recurse -ErrorAction Ignore
Write-Host "Done!" -ForegroundColor Green