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Smol-16

Smol-16 is a fantasy game console, inspired by Pico-8. It is not made by laxaloffle. However, it's not a clone, but more or a "decendant". If the Pico-8 is the NES, then the Smol-16 is like the SNES.

Smol-16, running the sprite editor

While the Pico-8 had more of a I could do this in a week sort of philosophy, the Smol-16 is a I can make a full game sort of philosophy.

Note

Smol-16 is in early development! Be wary about using it (though do contribute and watch it's progress!)

Technical Specifications

  • 256 x 224 pixel display (SNES resolution)
  • 256 color palette (BGR-15 programmable)]
  • 256 sprites on screen, 8x8 tiles, 4bpp (16 colors)
  • Program code is in Lua, no token limits
  • 8 channel sound, sampled at 48khz

Features

  • A Lua standard library, editable by the user.
    • Treat it like editing the Microcode on a N64. It's to get as much performance as possible out of the machine

Quirks

  • Color 0 is transparent for sprite operations, but black. (Color 16 is also black)

TODO

  • Allow multiple sprites edited at once
  • Finish Text Input