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main.py
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# import statements
from tkinter import *
from tkinter import messagebox
from tkinter import ttk
import file_menu, edit_menu, format_menu, render_menu, help_menu
import ogl_frame
from data_frame import Data_frame, Data_variable
from lighting_frame import Lighting_frame
from text_frame import Text_frame
SHADER_VARIABLES = (
Data_variable("Shader Name", "name", str, 1),
Data_variable("Surface Flags", "flags", int, 1),
Data_variable("Content Flags", "contents", int, 1),
)
FOG_VARIABLES = (
Data_variable("Shader Name", "name", str, 1),
Data_variable("Brush", "brush", int, 1),
Data_variable("Plane", "visibleSide", int, 1)
)
SURFACE_VARIABLES = (
Data_variable("Shader", "texture", int, 1),
Data_variable("Fog", "effect", int, 1),
Data_variable("Type", "type", int, 1),
)
def main():
# creating a tkinter window
root = Tk()
# gives the window a title and dimensions
root.title("BSP Entity Edit")
root.geometry("1200x600")
root.minsize(width=800, height=400)
main_frame = PanedWindow(root)
main_frame.pack(fill=BOTH, expand=YES)
# frame left
tabControl = ttk.Notebook(main_frame)
data_frame_text = Text_frame(main_frame)
data_frame_shaders = Data_frame(main_frame, SHADER_VARIABLES)
data_frame_fogs = Data_frame(main_frame, FOG_VARIABLES)
data_frame_surfaces = Data_frame(main_frame, SURFACE_VARIABLES)
data_frame_lighting = Lighting_frame(main_frame)
tabControl.add(data_frame_text.frame, text="Entities")
tabControl.add(data_frame_shaders.frame, text="Shaders")
tabControl.add(data_frame_fogs.frame, text="Fogs")
tabControl.add(data_frame_surfaces.frame, text="Surfaces")
tabControl.add(data_frame_lighting.frame, text="Lighting")
tabControl.hide(data_frame_lighting.frame)
tabs_dict = {
"Entities" : data_frame_text,
"Shaders" : data_frame_shaders,
"Fogs" : data_frame_fogs,
"Surfaces" : data_frame_surfaces,
"Lighting" : data_frame_lighting,
}
# frame right
right_frame = Frame(main_frame, padx=5, pady=5)
model_frame = ogl_frame.main(
right_frame,
data_frame_text.text,
data_frame_shaders.listbox,
data_frame_fogs.listbox,
data_frame_surfaces.listbox,
data_frame_lighting
)
btn = Button(right_frame, text="Update Entity Render", height = 1)
# creating a menubar
menubar = Menu(root)
# adding our menus to the menubar
bfi = file_menu.main(
root,
data_frame_text.text,
menubar,
model_frame,
btn,
data_frame_shaders.listbox,
data_frame_fogs.listbox,
data_frame_surfaces.listbox
)
edit_menu.main(root, data_frame_text.text, menubar)
format_menu.main(root, data_frame_text.text, menubar)
render_menu.main(root, menubar, model_frame)
help_menu.main(root, data_frame_text.text, menubar, tabControl, data_frame_lighting.frame)
btn.grid(column=0, row=1, sticky=(S, E, W), padx=1, pady=1)
main_frame.add(tabControl)
main_frame.add(right_frame)
model_frame.grid(column=0, row=0, sticky=(N, S, E, W), padx=1, pady=1)
right_frame.columnconfigure(0, weight=1)
right_frame.rowconfigure(0, weight=100)
right_frame.rowconfigure(1, weight=1)
current_tab = data_frame_text
def enter(event):
data_frame_text.focus.focus_set()
model_frame.camera.stop_movement()
def leave(event):
data_frame_text.text.add_rebuild_event()
model_frame.focus_set()
def tab_change(event):
new_tab = event.widget.tab('current')['text']
current_tab = tabs_dict[new_tab]
model_frame.set_mode(new_tab)
def set_shader_ui_data(event = None):
if len(data_frame_shaders.listbox.curselection()) > 0:
index = data_frame_shaders.listbox.curselection()[0]
model_frame.set_selected_data(index)
data_frame_shaders.update_data_ui(bfi.bsp.lumps["shaders"][index])
def set_fog_ui_data(event = None):
if len(data_frame_fogs.listbox.curselection()) > 0:
index = data_frame_fogs.listbox.curselection()[0]
model_frame.set_selected_data(index)
data_frame_fogs.update_data_ui(bfi.bsp.lumps["fogs"][index])
def set_surface_ui_data(event = None):
if len(data_frame_surfaces.listbox.curselection()) > 0:
index = data_frame_surfaces.listbox.curselection()[0]
model_frame.set_selected_data(index)
data_frame_surfaces.update_data_ui(bfi.bsp.lumps["surfaces"][index])
def set_selected_shader_data(event = None):
index = model_frame.selected_data
data_frame_shaders.update_data_bsp(bfi.bsp.lumps["shaders"][index])
bfi.reload_shaders()
data_frame_shaders.listbox.select_set(index)
data_frame_shaders.listbox.see(index)
def set_selected_fog_data(event = None):
index = model_frame.selected_data
data_frame_fogs.update_data_bsp(bfi.bsp.lumps["fogs"][index])
bfi.reload_fogs()
data_frame_fogs.listbox.select_set(index)
data_frame_fogs.listbox.see(index)
def set_selected_surface_data(event = None):
index = model_frame.selected_data
data_frame_surfaces.update_data_bsp(bfi.bsp.lumps["surfaces"][index])
shader = data_frame_surfaces.entries["texture"].get()
fog = data_frame_surfaces.entries["effect"].get()
model_frame.update_shader_and_fog_data(index, shader, fog)
bfi.reload_surfaces()
data_frame_surfaces.listbox.select_set(index)
data_frame_surfaces.listbox.see(index)
def copy_location(event):
pos = model_frame.trace_mouse_location(event.x, event.y)
root.clipboard_clear()
root.clipboard_append('"{} {} {}"'.format(*pos))
model_frame.bind('<Leave>', enter)
model_frame.bind('<Enter>', leave)
model_frame.bind('<Button-2>', copy_location)
tabControl.bind('<<NotebookTabChanged>>', tab_change)
data_frame_shaders.listbox.bind('<<ListboxSelect>>', set_shader_ui_data)
data_frame_shaders.btn_discard.configure(command=set_shader_ui_data)
data_frame_shaders.btn_apply.configure(command=set_selected_shader_data)
data_frame_fogs.listbox.bind('<<ListboxSelect>>', set_fog_ui_data)
data_frame_fogs.btn_discard.configure(command=set_fog_ui_data)
data_frame_fogs.btn_apply.configure(command=set_selected_fog_data)
data_frame_surfaces.listbox.bind('<<ListboxSelect>>', set_surface_ui_data)
data_frame_surfaces.btn_discard.configure(command=set_surface_ui_data)
data_frame_surfaces.btn_apply.configure(command=set_selected_surface_data)
def update_lightmap_bake():
bfi.reload_entities()
model_frame.update_lightmap_bake()
def update_lightmap_bounce():
bfi.reload_entities()
model_frame.update_lightmap_bounce()
def pack_lightmap_bake():
messagebox.showinfo(title="Sorry", message="This feature is not implemented yet. Stay tuned.")
data_frame_lighting.btn_bake.configure(command=update_lightmap_bake)
data_frame_lighting.btn_pack.configure(command=pack_lightmap_bake)
data_frame_lighting.btn_bounce.configure(command=update_lightmap_bounce)
# running the whole program
root.mainloop()
if __name__ == "__main__":
main()