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Awesome idea. I was wondering why you used PERL as a programming language ?
I'd have expected Python to be a lot more easier to use and interact with slicers.
Can you describe the process a bit more so it's easier to understand what's going on ?
So far, I've understood that the process is a bit like this:
The model is opened (OBJ or STL) and you get a list of vertices and faces
You map the vertices to a different space (this part needs more documentation, if possible)
You write a STL with the updated vertices position
You ask a slicer to slice the model
You open the output gcode and (this part I don't understand how) you get the vertices back
You unmap the vertices to cartesian space and output the unmapped' gcode
Can you confirm ?
The text was updated successfully, but these errors were encountered:
Awesome idea. I was wondering why you used PERL as a programming language ?
I'd have expected Python to be a lot more easier to use and interact with slicers.
Can you describe the process a bit more so it's easier to understand what's going on ?
So far, I've understood that the process is a bit like this:
Can you confirm ?
The text was updated successfully, but these errors were encountered: