Releases: SteamRE/SteamKit
Releases · SteamRE/SteamKit
SteamKit 2.0.0-Alpha2
- Fixed a crash in
WebAPI
.
SteamKit 2.0.0-Alpha
- SteamKit2 now requires .NET Framework 4.6 or a .NET Standard 1.3-compatible runtime.
- SteamKit2 is now supported on .NET Core.
IsolatedStorageServerListProvider
is only available in .NET Framework 4.6 and higher.
- Updated Protobuf message classes to expose a property indicating if any wire value was specified or not, and a method to clear the value.
- Updated
CDNClient
andWebAPI
to exposeTask
-based asynchronous methods. - Removed all methods and properties that were marked as
[Obsolete]
.
SteamKit 1.8.3
- Obsoleted
TradeProposedCallback.OtherName
.
This is the final release to support .NET Framework 4.5.
SteamKit 1.8.2
- Added support for Binary KeyValues field type 10 (
Int64
) (#376) - Obsoleted
SteamApps.GetAppInfo
,SteamApps.GetPackageInfo
, andSteamApps.GetAppChanges
. Use the PICS equivalents instead. - Updated game-related GC messages and protobufs.
SteamKit 1.8.1
- Added support for using CS servers that have (CDN)
usetokenauth
specified. - Added support for newer branch passwords with
SteamApps.CheckAppBetaPassword
andCryptoHelper.SymmetricDecryptECB
. - Added
LastSeen
to the default info flags used bySteamFriends.RequestFriendInfo
. (pr #313) - Tell Steam that we support the
RateLimitExceeded
logon response. (pr #307) - Fixed timeouts not being set for sending/receiving when using TCP. (pr #317)
- Fixed more possible crashes when querying WMI on Windows.
- Fixed concurrent calls to Disconnect possibly blocking connectLock indefinitely.
- Fixed not escaping backslashes and newlines when serializing KeyValues to text. (bug #334)
- Fixed KeyValues float parsing in cultures where comma is used as decimal separator. (bug #355)
- Updated
SteamApps.GetCDNAuthToken
to populatedepot_id
. - Updated Steam enums and protobufs. (pr #323) (pr #326) (pr #327) (pr #328) (pr #329) (pr #330) (pr #361)
- Updated game-related GC messages and protobufs.
SteamKit 1.8.1-citest
Edit build versioning, artifact naming, sourcing
SteamKit2 1.8.1-citest
SteamKit2-1.8.1-citest NuGet package format fix
SteamKit 1.8.0
- Added
CallbackManager.RunWaitAllCallbacks
(pr #292) - Added
KeyValue.AsUnsignedByte
. (pr #270) - Added
KeyValue.AsUnsignedInteger
. (pr #255) - Added
KeyValue.AsUnsignedShort
. (pr #270) - Added
SteamUserStats.GetNumberOfCurrentPlayers(GameID)
. (pr #234) - Added the ability to persist the server list to Isolated Storage. (pr #293)
- Added the ability to persist the server list to a file. (pr #293)
- Added support for fetching server list from the Steam Directory API. (pr #293)
- Fixed a crash on Windows if WMI is unavailable.
- Fixed a memory leak when reconnecting to Steam with the same
SteamClient
instance (pr #292) - Updated
SteamUserStats.GetNumberOfCurrentPlayers
to use messages that Steam continues to respond to. (pr #234) - Updated Steam enums and protobufs. (pr #271, pr #274, pr #296)
- Updated game-related GC messages and protobufs.
- Removed the hardcoded list of Steam server addresses. (pr #293)
BREAKING CHANGES
SmartCMServerList
APIs have changed to accomodate new server management behaviour.
SteamKit 1.7.0
- Added awaitable API for job-based messages. APIs which returned a
JobID
now return anAsyncJob<>
, which can be used to asynchronously await for results. (pr #170) - Added
SteamApps.PICSGetAccessTokens
overload with singular parameters. (pr #190) - Added
SteamFriends.RequestMessageHistory
andSteamFriends.RequestOfflineMessages
(pr #193) - Added the ability to connect to Developer instances of Steam (
EUniverse.Dev
). If anyone at Valve is using this internally, hi! - Added the ability to set a
LoginID
inSteamUser.LogOnDetails
so that multiple instances can connect from the same host concurrenctly. (pr #217) - Added
SteamClient.DebugNetworkListener
API to intercept and log raw messages. (pr #204) - Added the ability to dump messages in NetHook2 format for debugging purposes. (pr #204)
- Upgraded the encryption protocol used to communicate with the Steam servers.
- Implemented protection against man-in-the-middle attacks. (pr #214)
- Server List will now maintain ordering from Steam, increasing the chances of a successful and geographically local connection. (pr #218)
- After calling
SteamUser.LogOff
orSteamGameServer.LogOff
,SteamClient.DisconnectedCallback.UserInitiated
will betrue
. (pr #205) - Fixed a crash when parsing a Steam ID of the format '[i:1:234]'.
- Fixed a crash when logging on in an environment where the hard disk has no serial ID, such as Hyper-V.
- Fixed a bug when parsing a KeyValue file that contains a
/
followed by a newline. (pr #187) - Updated Steam enums and protobufs.
- Updated game-related GC messages and protobufs.
BREAKING CHANGES
- SteamKit2 now requires .NET 4.5 or equivalent (Mono 3.0), or higher.
- Removed obsoleted
ICallbackMsg
extension methodsIsType<>
andHandle<>
. (pr #221) - Game Coordinator base messages are now generated per-game, instead of relying on Dota 2. GC messages should use the base messages for their game, which is separated by namespace. (pr #180)
- Cell IDs are now consistently
uint
s withinSteamDirectory
.
SteamKit 1.6.5
- Added inventory service unified protobufs.
- Added the ability to specify the client's prefered Cell ID in
LogOnDetails.CellID
. (pr #148) KeyValue
objects can now be serialized (both text and binary) to streams withSaveToStream
.- Fixed an issue with
CDNClient
session initialization involving sessionid values. - Added setter for
KeyValue
's indexer operator. - Added
ELeaderboardDisplayType
and various leaderboard retrieval functions toSteamUserStats
. (pr #153) - Implemented machine id support for logon for when the Steam servers inevitably require it. (pr #152)
- Fixed case where logging on with a different account could lead to an anonymous logon instead. (bug #160)
SteamFriends.SetPersonaName
now supportsJobID
s and has a new associated callback:PersonaChangeCallback
(Binary level breaking change)- Updated game-related GC messages and protobufs.