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Maybe you should call screen.MapScreen.new(), so with . instead of :.
You are also using screen while the example code looks like it should use map.
Looks like your example code has some missing code. It is hard to know if some of it causes your problems.
I tested your example and made it work in godbolt, so you can try take a look and see how your code differs.
Hello, i am having a problem, when i try to call the constructor of a derived class, here the case in synthesis:
c++
lua
Could i be forgetting something?
Regards
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