-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot 4.2 migration #4
Draft
enbugger
wants to merge
13
commits into
Tobalation:sphere-cast
Choose a base branch
from
enbugger:sphere-cast
base: sphere-cast
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Draft
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
* Need to fix multiple collisions issue * Replace materials with Godot 4 variants + added debug textures * Added instant realistic lighting addon
…urface (it used to be able to do that in Godot 3)
I couldn't make But overall the tracks tend to fall through in the new physics engine of Godot 4. For example, on jumps. Maybe adjusting Also fixed broken meshes normals after migration for m113 GDCustomRaycastVehicle.DEBUG.2024-05-18.02-40-21.mp4 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Mainly following https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.html
Currently, the main stopper is
space.cast_motion(params)
seem to be working differently than it was in Godot 3. It returns[1,1]
when road wheels collide with the floor. This makes M113 to fall through the floor. So I keep this PR in draft until I come up with fix for that.GDCustomRaycastVehicle.DEBUG.2024-05-16.14-22-24.mp4