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backlog.md

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Gamedesign

  • Explore design revolving around transportation as objective. The animation "2017-04-29.Baustelle@commit[9582471].gif" illustrates how already implemented core mechanic enables transportation: Adding and removing components in the construction is sufficient to move an object around.

Gameplay

  • Recycle function: Remove component and return a portion of what has been spent on that component.

UI

  • Drag gesture: Affordance for dragging when user clicks on joint.
  • Forward communication of game over condition in advance: Indicate importance of height detoriation to player (¿smiley face expression on flag?).

Atmosphere

  • Sound effects for beam failure.
  • Sound effects for beam stress or movement.