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sentencerules.go
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package uniseg
import "unicode/utf8"
// The states of the sentence break parser.
const (
sbAny = iota
sbCR
sbParaSep
sbATerm
sbUpper
sbLower
sbSB7
sbSB8Close
sbSB8Sp
sbSTerm
sbSB8aClose
sbSB8aSp
)
// The sentence break parser's breaking instructions.
const (
sbDontBreak = iota
sbBreak
)
// The sentence break parser's state transitions. It's anologous to
// grTransitions, see comments there for details. Unicode version 14.0.0.
var sbTransitions = map[[2]int][3]int{
// SB3.
{sbAny, prCR}: {sbCR, sbDontBreak, 9990},
{sbCR, prLF}: {sbParaSep, sbDontBreak, 30},
// SB4.
{sbAny, prSep}: {sbParaSep, sbDontBreak, 9990},
{sbAny, prLF}: {sbParaSep, sbDontBreak, 9990},
{sbParaSep, prAny}: {sbAny, sbBreak, 40},
{sbCR, prAny}: {sbAny, sbBreak, 40},
// SB6.
{sbAny, prATerm}: {sbATerm, sbDontBreak, 9990},
{sbATerm, prNumeric}: {sbAny, sbDontBreak, 60},
{sbSB7, prNumeric}: {sbAny, sbDontBreak, 60}, // Because ATerm also appears in SB7.
// SB7.
{sbAny, prUpper}: {sbUpper, sbDontBreak, 9990},
{sbAny, prLower}: {sbLower, sbDontBreak, 9990},
{sbUpper, prATerm}: {sbSB7, sbDontBreak, 70},
{sbLower, prATerm}: {sbSB7, sbDontBreak, 70},
{sbSB7, prUpper}: {sbUpper, sbDontBreak, 70},
// SB8a.
{sbAny, prSTerm}: {sbSTerm, sbDontBreak, 9990},
{sbATerm, prSContinue}: {sbAny, sbDontBreak, 81},
{sbATerm, prATerm}: {sbATerm, sbDontBreak, 81},
{sbATerm, prSTerm}: {sbSTerm, sbDontBreak, 81},
{sbSB7, prSContinue}: {sbAny, sbDontBreak, 81},
{sbSB7, prATerm}: {sbATerm, sbDontBreak, 81},
{sbSB7, prSTerm}: {sbSTerm, sbDontBreak, 81},
{sbSB8Close, prSContinue}: {sbAny, sbDontBreak, 81},
{sbSB8Close, prATerm}: {sbATerm, sbDontBreak, 81},
{sbSB8Close, prSTerm}: {sbSTerm, sbDontBreak, 81},
{sbSB8Sp, prSContinue}: {sbAny, sbDontBreak, 81},
{sbSB8Sp, prATerm}: {sbATerm, sbDontBreak, 81},
{sbSB8Sp, prSTerm}: {sbSTerm, sbDontBreak, 81},
{sbSTerm, prSContinue}: {sbAny, sbDontBreak, 81},
{sbSTerm, prATerm}: {sbATerm, sbDontBreak, 81},
{sbSTerm, prSTerm}: {sbSTerm, sbDontBreak, 81},
{sbSB8aClose, prSContinue}: {sbAny, sbDontBreak, 81},
{sbSB8aClose, prATerm}: {sbATerm, sbDontBreak, 81},
{sbSB8aClose, prSTerm}: {sbSTerm, sbDontBreak, 81},
{sbSB8aSp, prSContinue}: {sbAny, sbDontBreak, 81},
{sbSB8aSp, prATerm}: {sbATerm, sbDontBreak, 81},
{sbSB8aSp, prSTerm}: {sbSTerm, sbDontBreak, 81},
// SB9.
{sbATerm, prClose}: {sbSB8Close, sbDontBreak, 90},
{sbSB7, prClose}: {sbSB8Close, sbDontBreak, 90},
{sbSB8Close, prClose}: {sbSB8Close, sbDontBreak, 90},
{sbATerm, prSp}: {sbSB8Sp, sbDontBreak, 90},
{sbSB7, prSp}: {sbSB8Sp, sbDontBreak, 90},
{sbSB8Close, prSp}: {sbSB8Sp, sbDontBreak, 90},
{sbSTerm, prClose}: {sbSB8aClose, sbDontBreak, 90},
{sbSB8aClose, prClose}: {sbSB8aClose, sbDontBreak, 90},
{sbSTerm, prSp}: {sbSB8aSp, sbDontBreak, 90},
{sbSB8aClose, prSp}: {sbSB8aSp, sbDontBreak, 90},
{sbATerm, prSep}: {sbParaSep, sbDontBreak, 90},
{sbATerm, prCR}: {sbParaSep, sbDontBreak, 90},
{sbATerm, prLF}: {sbParaSep, sbDontBreak, 90},
{sbSB7, prSep}: {sbParaSep, sbDontBreak, 90},
{sbSB7, prCR}: {sbParaSep, sbDontBreak, 90},
{sbSB7, prLF}: {sbParaSep, sbDontBreak, 90},
{sbSB8Close, prSep}: {sbParaSep, sbDontBreak, 90},
{sbSB8Close, prCR}: {sbParaSep, sbDontBreak, 90},
{sbSB8Close, prLF}: {sbParaSep, sbDontBreak, 90},
{sbSTerm, prSep}: {sbParaSep, sbDontBreak, 90},
{sbSTerm, prCR}: {sbParaSep, sbDontBreak, 90},
{sbSTerm, prLF}: {sbParaSep, sbDontBreak, 90},
{sbSB8aClose, prSep}: {sbParaSep, sbDontBreak, 90},
{sbSB8aClose, prCR}: {sbParaSep, sbDontBreak, 90},
{sbSB8aClose, prLF}: {sbParaSep, sbDontBreak, 90},
// SB10.
{sbSB8Sp, prSp}: {sbSB8Sp, sbDontBreak, 100},
{sbSB8aSp, prSp}: {sbSB8aSp, sbDontBreak, 100},
{sbSB8Sp, prSep}: {sbParaSep, sbDontBreak, 100},
{sbSB8Sp, prCR}: {sbParaSep, sbDontBreak, 100},
{sbSB8Sp, prLF}: {sbParaSep, sbDontBreak, 100},
// SB11.
{sbATerm, prAny}: {sbAny, sbBreak, 110},
{sbSB7, prAny}: {sbAny, sbBreak, 110},
{sbSB8Close, prAny}: {sbAny, sbBreak, 110},
{sbSB8Sp, prAny}: {sbAny, sbBreak, 110},
{sbSTerm, prAny}: {sbAny, sbBreak, 110},
{sbSB8aClose, prAny}: {sbAny, sbBreak, 110},
{sbSB8aSp, prAny}: {sbAny, sbBreak, 110},
// We'll always break after ParaSep due to SB4.
}
// transitionSentenceBreakState determines the new state of the sentence break
// parser given the current state and the next code point. It also returns
// whether a sentence boundary was detected. If more than one code point is
// needed to determine the new state, the byte slice or the string starting
// after rune "r" can be used (whichever is not nil or empty) for further
// lookups.
func transitionSentenceBreakState(state int, r rune, b []byte, str string) (newState int, sentenceBreak bool) {
// Determine the property of the next character.
nextProperty := property(sentenceBreakCodePoints, r)
// SB5 (Replacing Ignore Rules).
if nextProperty == prExtend || nextProperty == prFormat {
if state == sbParaSep || state == sbCR {
return sbAny, true // Make sure we don't apply SB5 to SB3 or SB4.
}
if state < 0 {
return sbAny, true // SB1.
}
return state, false
}
// Find the applicable transition in the table.
var rule int
transition, ok := sbTransitions[[2]int{state, nextProperty}]
if ok {
// We have a specific transition. We'll use it.
newState, sentenceBreak, rule = transition[0], transition[1] == sbBreak, transition[2]
} else {
// No specific transition found. Try the less specific ones.
transAnyProp, okAnyProp := sbTransitions[[2]int{state, prAny}]
transAnyState, okAnyState := sbTransitions[[2]int{sbAny, nextProperty}]
if okAnyProp && okAnyState {
// Both apply. We'll use a mix (see comments for grTransitions).
newState, sentenceBreak, rule = transAnyState[0], transAnyState[1] == sbBreak, transAnyState[2]
if transAnyProp[2] < transAnyState[2] {
sentenceBreak, rule = transAnyProp[1] == sbBreak, transAnyProp[2]
}
} else if okAnyProp {
// We only have a specific state.
newState, sentenceBreak, rule = transAnyProp[0], transAnyProp[1] == sbBreak, transAnyProp[2]
// This branch will probably never be reached because okAnyState will
// always be true given the current transition map. But we keep it here
// for future modifications to the transition map where this may not be
// true anymore.
} else if okAnyState {
// We only have a specific property.
newState, sentenceBreak, rule = transAnyState[0], transAnyState[1] == sbBreak, transAnyState[2]
} else {
// No known transition. SB999: Any × Any.
newState, sentenceBreak, rule = sbAny, false, 9990
}
}
// SB8.
if rule > 80 && (state == sbATerm || state == sbSB8Close || state == sbSB8Sp || state == sbSB7) {
// Check the right side of the rule.
var length int
for nextProperty != prOLetter &&
nextProperty != prUpper &&
nextProperty != prLower &&
nextProperty != prSep &&
nextProperty != prCR &&
nextProperty != prLF &&
nextProperty != prATerm &&
nextProperty != prSTerm {
// Move on to the next rune.
if b != nil { // Byte slice version.
r, length = utf8.DecodeRune(b)
b = b[length:]
} else { // String version.
r, length = utf8.DecodeRuneInString(str)
str = str[length:]
}
if r == utf8.RuneError {
break
}
nextProperty = property(sentenceBreakCodePoints, r)
}
if nextProperty == prLower {
return sbLower, false
}
}
return
}