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Game Version: 1.1.0.42
ACE Core Version: 1.0.1
ACE Trenches Version: 1.0.0
No other Mods are loaded.
Expected behaviour: disassembling Time correlates with how much has already been build.
Observed behaviour: all building statuses have the exact same disassembling Time : one "tick"
How to reproduce: Go into GM with Mods loaded, build trenches in different states, disassemble trench
The text was updated successfully, but these errors were encountered:
The observed behavior is just how vanilla building works. So if this change is made, it should probably be part of a separate building overhaul mod and not ACE Trenches.
Game Version: 1.1.0.42
ACE Core Version: 1.0.1
ACE Trenches Version: 1.0.0
No other Mods are loaded.
Expected behaviour: disassembling Time correlates with how much has already been build.
Observed behaviour: all building statuses have the exact same disassembling Time : one "tick"
How to reproduce: Go into GM with Mods loaded, build trenches in different states, disassemble trench
The text was updated successfully, but these errors were encountered: