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No differentiation in trench disassambling time #28

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0ndin opened this issue Apr 3, 2024 · 1 comment
Open

No differentiation in trench disassambling time #28

0ndin opened this issue Apr 3, 2024 · 1 comment
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kind/feature Release Notes: **ADDED:**

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@0ndin
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0ndin commented Apr 3, 2024

Game Version: 1.1.0.42
ACE Core Version: 1.0.1
ACE Trenches Version: 1.0.0
No other Mods are loaded.
Expected behaviour: disassembling Time correlates with how much has already been build.
Observed behaviour: all building statuses have the exact same disassembling Time : one "tick"
How to reproduce: Go into GM with Mods loaded, build trenches in different states, disassemble trench

@Kexanone Kexanone added the kind/feature Release Notes: **ADDED:** label Apr 3, 2024
@Kexanone Kexanone modified the milestone: Backlog Apr 3, 2024
@Kexanone
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Kexanone commented Apr 3, 2024

The observed behavior is just how vanilla building works. So if this change is made, it should probably be part of a separate building overhaul mod and not ACE Trenches.

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