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In the basic medical system, morphine and epinephrine just heal the pain respective resilience hit zones with a constant rate over a fixed time. During their effect duration, you cannot administer another dose.
Proposal
The idea is to make a new option to replace the behavior described above by a more realistic model, where the drug concentration and effect change over time. Moreover, drugs should no longer heal the hit zones. We introduce instead a drug-adjusted health getter that returns the sum of the hit zone's health and all drug effects. This will turn morphine into a pain suppressor and epinephrine into a resilience enhancer, rather than healer.
Pharmacokinetics
Proposed Model
Two consecutive first-order reactions:
$$\begin{flalign}
&\ce{P ->[k_a] A ->[k_d] \otimes}&
\end{flalign}$$
Pharmacokinetics seems like it would be a first in the industry in general, I dont think any other mod or game has or has aimed to simulate pharmaceutical substances before.
Technically, ACE3 already does simulate drug effects as a function of time, but rather than a linear combination of exponentials it uses a parabola for the increase and then switches to a line for the decay and the drug effects have a linear response.
Background
In the basic medical system, morphine and epinephrine just heal the pain respective resilience hit zones with a constant rate over a fixed time. During their effect duration, you cannot administer another dose.
Proposal
The idea is to make a new option to replace the behavior described above by a more realistic model, where the drug concentration and effect change over time. Moreover, drugs should no longer heal the hit zones. We introduce instead a drug-adjusted health getter that returns the sum of the hit zone's health and all drug effects. This will turn morphine into a pain suppressor and epinephrine into a resilience enhancer, rather than healer.
Pharmacokinetics
Proposed Model
Two consecutive first-order reactions:
Corresponding Rate Law
Solution
Pharmacodynamics
Hill equation:
Config Parameters
Additional Notes
References
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