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Lottie specific commit: cc7b5c6
In the first half of the video, when the button says "Switch to main thread", the animation is running on the GPU and it is working properly:
In the second half of the video, when the button says "Switch to GPU", the animation is running on the main thread and it is inconsistent:
We were able to find a workaround by using "gradient fill" instead of "gradient stroke"
ocean_glow_checkmark.json.zip
The text was updated successfully, but these errors were encountered:
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Lottie specific commit: cc7b5c6
Expected Behavior + Actual Behavior
In the first half of the video, when the button says "Switch to main thread", the animation is running on the GPU and it is working properly:
In the second half of the video, when the button says "Switch to GPU", the animation is running on the main thread and it is inconsistent:
We were able to find a workaround by using "gradient fill" instead of "gradient stroke"
Simulator.Screen.Recording.-.iPhone.14.Pro.-.2023-10-02.at.12.45.11.1.mp4
Animation JSON
ocean_glow_checkmark.json.zip
The text was updated successfully, but these errors were encountered: