layout | short | toc |
---|---|---|
three_front |
true |
true |
Swede, lover of realtime rendering, UI and game development.
Software Engineer at Figma. Previously game (Crash Bandicoot: On the Run!) and game engine (Defold) developer at King.
- sneeze/neeze
NES Emulator with debugger, written in C. (2012-2022) - redink
Super simple raster image editor, written in C++. (2011-2022)
A quick and dirty GUI library for Defold. (2016) * [defold-dialogs](https://github.com/andsve/defold-dialogs)
Super simple Defold library for accessing native save and open dialogs (using LuaJit FFI). (2016) * [DefAnimator](http://forum.defold.com/t/defanimator-visual-animator-for-defold/3772)
Visual animation tool/prototype for Defold. (2016) * zengine
Extreme lightweight game and tool framework, C based version of *fabric*. (2014-2015) * [Panflute Hero](http://www.pixelfolders.se/2014/WOWHack-2013.html)
Our entry for [Way Out West Hackathon 2013](http://wowhack.challengepost.com/), custom built electronic pan flute hardware and game using Spotify. (2013) * [labrat](https://bitbucket.org/andsve/labrat/)
Tool and game creation framework, combines the best parts and ideas of *toolbox* and *fabric*. (2013-2014) * [toolbox](https://bitbucket.org/andsve/toolbox/)
Multiplatform tool creation framework. (2012-2014) * pxf.js
Lightweight WebGL engine and JavaScript tools. (2012-2014) * [pushover-lua](https://github.com/andsve/pushover-lua)
Simple [Pushover](https://pushover.net) API wrapper/snippet in Lua. (2012-2014) * [lurch](http://github.com/andsve/lurch)
IRC bot written in Lua that uses public Git repos (i.e. GitHub Gists) as modules/plugins. (2010-2014) * fabric4
Tool and 2D/3D game development with lightweight Lua framework. *Discontinued in favor of Labrat.* (2012) * [luaspotify](https://github.com/andsve/luaspotify/)
Lua bindings for [libspotify](https://developer.spotify.com/technologies/libspotify/). (2010-2012) * [Virtual Texturing with WebGL](http://publications.lib.chalmers.se/publication/155126)
Our master thesis in _Computer Science: Algorithms, Languages and Logic_. (2011 - 2012) * fabric3
Tool and 2D game development with lightweight Lua framework. (2011) * [pxf-tech2](http://github.com/pxf/pxf-tech2)
Second generation of our game engine/framework. (2010-2011) * [Lightning](http://github.com/pxf/pxf-tech2/tree/master/Projects/Lightning)
A prototype of a Peer2Peer distributed Ray-Tracer service, created as part of the course _DAT085 - Project in computer science_. (2010-2011) * [DERPRenderer](http://github.com/pxf/pxf-tech2/tree/master/Projects/DERPRenderer) / [DERPEditor](http://github.com/pxf/pxf-tech2/tree/master/Projects/DERPEditor)
Rendering pipeline planner / testing utility, created as part of the course _TDA335 - Programming project, major_. (2010) * [pxf-tech1](http://github.com/pxf/pxf)
Game engine/framework. (2009-2010) * [JSettlers - AI client for JSettlers](http://andsve.github.com/TIN171/)
AI client written in Python that is able to play the board game Settlers of Catan (using the [JSettlers](http://nand.net/jsettlers/devel/)) server), developed in a group of four as a project in the course _TIN171 - Project in Artificial Intelligence_. (2010) * [SimEng03](http://code.google.com/p/simeng03/)
Simulation/Game engine developed in a team of four, as a project in the course _TDA571 - Simulation engines_. (2009) * [PushBox](http://md5.se/cg/pb/PushBoxWindows_noinstall.zip) ([video](http://md5.se/cg/pb/pushbox_02.ogv))
An unfinished action puzzle game (somewhat a cross between Tetris and Puyo Puyo), written in C# and using Microsoft XNA. (2009) * [Project Lloyd](http://lloyd.codeplex.com/)
Racing game developed in a group of six, written in C# and using Microsoft XNA. Project part of our bachelor thesis. (2009) * [CropShot](http://content.svenandersson.se/cropshot/)
A simple Windows utility for taking "cropped" screenshot, i.e. there is no need to crop the screenshot in an image editor afterwards. (2008)