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How to add to regular C# project #3
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An earlier version of this project actually targeted |
Similarly. I am not sure if this can even be supported, but being able to apply this to Unity3D projects would be tremendously helpful since Unity uses an old mono branch with even slower LINQ. |
I'm interested in getting this to work with .NET 3.5 back here in the dark ages; a list of supported .NET versions and runtimes would be appreciated. |
The latest version is now able to compile I tested it with .NET 3.5 and it works, but I haven't tried with Unity. |
That's great! I'll try it tomorrow. Thanks! |
Trying it with 4.6.2 and getting this for every project in the solution: Looks like the real error is getting swallowed similar to dotnet/roslyn#4376 This builds fine in VS, so I'll let you know if I can debug the issue. Thanks! |
Use this to make msbuild print roslyn-linq-rewrite's stdout and get a stacktrace: Let me know what the output is. There will be a lot of text, but what is needed is the part like this:
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Stacktraces from a couple 4.6.2 projects. Sorry I haven't been able to do any useful debugging yet: Microsoft (R) Visual C# Compiler version 2.0.0.60620 Rewriting LINQ to procedural code... Microsoft (R) Visual C# Compiler version 2.0.0.60620 Rewriting LINQ to procedural code... |
At least one issue since I'm using C# 6, I needed to add my VS2015 msbuild to msbuildCandidates: The only msbuild I had in the list was Still having some other problems that I'll continue to debug.
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Please make it support Unity3D. Most mobile game developers use Unity3D. It will be of great help to us. |
This feels like a silly question.. but I can't work out how to try this in a standard C# project. Adding to project.json suggests that the instruction apply to .net core projects, what is the process otherwise (ie. to add to a .csproj project in Visual Studio)?
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