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main.h
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main.h
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#ifndef MAIN_H
#define MAIN_H
#include <QFontMetrics>
#include <QOpenGLTexture>
#include <QRegularExpression>
#include <QtCore/qmath.h>
#include <memory>
// Font alignment
enum r_fontAlign_e {
F_LEFT,
F_CENTRE,
F_RIGHT,
F_CENTRE_X,
F_RIGHT_X
};
// Fonts
enum r_fonts_e {
F_FIXED, // Monospaced: Bitsteam Vera Sans Mono
F_VAR, // Normal: Liberation Sans
F_VAR_BOLD, // Normal: Liberation Sans Bold
F_NUMFONTS
};
// Texture flags
enum r_texFlag_e {
TF_CLAMP = 0x01, // Clamp texture
TF_NOMIPMAP = 0x02, // No mipmaps
TF_NEAREST = 0x04, // Use nearest-pixel magnification instead of linear
TF_ASYNC = 0x08 // Asynchronous loading
};
class Cmd {
public:
virtual void execute() = 0;
};
class ViewportCmd : public Cmd {
public:
ViewportCmd(int X, int Y, int W, int H) : x(X), y(Y), w(W), h(H) {
}
void execute();
private:
int x, y, w, h;
};
class ColorCmd : public Cmd {
public:
ColorCmd(float Col[4]) : col {Col[0], Col[1], Col[2], Col[3]} {}
void execute() {
glColor4fv(col);
}
private:
float col[4];
};
class DrawImageQuadCmd : public Cmd {
public:
DrawImageQuadCmd() {}
DrawImageQuadCmd(std::shared_ptr<QOpenGLTexture> Tex, float X0, float Y0, float X1, float Y1, float X2, float Y2, float X3, float Y3, float S0 = 0, float T0 = 0, float S1 = 1, float T1 = 0, float S2 = 1, float T2 = 1, float S3 = 0, float T3 = 1) : x {X0, X1, X2, X3}, y {Y0, Y1, Y2, Y3}, s {S0, S1, S2, S3}, t {T0, T1, T2, T3}, tex(Tex) {
}
void execute();
protected:
std::shared_ptr<QOpenGLTexture> tex;
float x[4];
float y[4];
float s[4];
float t[4];
};
class DrawImageCmd : public DrawImageQuadCmd {
public:
DrawImageCmd(std::shared_ptr<QOpenGLTexture> tex, float x, float y, float w, float h, float s1 = 0, float t1 = 0, float s2 = 1.0f, float t2 = 1.0f) : DrawImageQuadCmd(tex, x, y, x + w, y, x + w, y + h, x, y + h, s1, t1, s2, t1, s2, t2, s1, t2) {
}
};
class DrawStringCmd : public DrawImageQuadCmd {
public:
DrawStringCmd(float X, float Y, int Align, int Size, int Font, const char *Text);
~DrawStringCmd() {
}
void execute() {
float curCol[4];
if (col[3] > 0) {
glGetFloatv(GL_CURRENT_COLOR, curCol);
glColor4fv(col);
}
DrawImageQuadCmd::execute();
if (col[3] > 0) {
glColor4fv(curCol);
}
}
void setCol(float c0, float c1, float c2) {
col[0] = c0;
col[1] = c1;
col[2] = c2;
col[3] = 1.0f;
}
private:
float col[4];
QString text;
};
#endif