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With the latest GL reconstruction speed has increased tremendously, allowing for a significant increase in iterations and thus, better results.
However, for certain images (sunsets, for example), often the diameter of the reconstruction does not suit the whole image: what may look great for when all three channels are clipped may not look good for larger areas where only one channel is clipped. Inpaint a flat color only mitigates the issue somewhat.
With previous methods, multiple instances didn't really make sense, but with GL, we could mask out several regions, and work them independently for best results.
TLDR. Allow for multiple instances of the module so different areas can be isolated and treated with different settings.
The text was updated successfully, but these errors were encountered:
No don't close it, I believe this will be helpful too, that's an option I would like to have too.
The issue is that the reconstruction applies on all HL issues on the pictures instead of adapt for each case.
Maybe the solution would be to code something to adapt for each burned blobs individually without the need to multiply instances. 🤷🏻♂️
With the latest GL reconstruction speed has increased tremendously, allowing for a significant increase in iterations and thus, better results.
However, for certain images (sunsets, for example), often the diameter of the reconstruction does not suit the whole image: what may look great for when all three channels are clipped may not look good for larger areas where only one channel is clipped. Inpaint a flat color only mitigates the issue somewhat.
With previous methods, multiple instances didn't really make sense, but with GL, we could mask out several regions, and work them independently for best results.
TLDR. Allow for multiple instances of the module so different areas can be isolated and treated with different settings.
The text was updated successfully, but these errors were encountered: