Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

(Instance/Ulduar): Mimiron missing elevator knockback #18951

Open
sogladev opened this issue May 25, 2024 · 0 comments
Open

(Instance/Ulduar): Mimiron missing elevator knockback #18951

sogladev opened this issue May 25, 2024 · 0 comments

Comments

@sogladev
Copy link
Member

sogladev commented May 25, 2024

Current Behaviour

There is no knockback on p1 to p2 transition for players who stay on the platform/elevator

mimiron_knockback.mp4

Expected Blizzlike Behaviour

There should be a knockback effect to people standing on the elevator

Unsure if there should be collision so you can't enter

Source

ID - 65096 Elevator Knockback

implemented in TC 335 cast by a worldtrigger https://github.com/TrinityCore/TrinityCore/blob/ad3aeaa1471555328c54680029169e0b0c8c77b1/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp#L172

Steps to reproduce the problem

  1. .go c id 33350
  2. defeat first stage
  3. stay on the platform
  4. observe no knockack

Extra Notes

No response

AC rev. hash/commit

8eaceab

Operating system

Ubuntu 23.10

Custom changes or Modules

No response

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant