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There is no knockback on p1 to p2 transition for players who stay on the platform/elevator
There should be a knockback effect to people standing on the elevator
Unsure if there should be collision so you can't enter
ID - 65096 Elevator Knockback
implemented in TC 335 cast by a worldtrigger https://github.com/TrinityCore/TrinityCore/blob/ad3aeaa1471555328c54680029169e0b0c8c77b1/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp#L172
.go c id 33350
No response
8eaceab
Ubuntu 23.10
The text was updated successfully, but these errors were encountered:
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Current Behaviour
There is no knockback on p1 to p2 transition for players who stay on the platform/elevator
mimiron_knockback.mp4
Expected Blizzlike Behaviour
There should be a knockback effect to people standing on the elevator
Unsure if there should be collision so you can't enter
Source
implemented in TC 335 cast by a worldtrigger https://github.com/TrinityCore/TrinityCore/blob/ad3aeaa1471555328c54680029169e0b0c8c77b1/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp#L172
Steps to reproduce the problem
.go c id 33350
Extra Notes
No response
AC rev. hash/commit
8eaceab
Operating system
Ubuntu 23.10
Custom changes or Modules
No response
The text was updated successfully, but these errors were encountered: