You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
compiling a compute shader with shaderc that uses gl_NumWorkGroups fails when the target is directx, however it compiles when the target is opengl, any suggestions on how to fix it ?
The text was updated successfully, but these errors were encountered:
compiling a compute shader with
shaderc
that usesgl_NumWorkGroups
fails when the target is directx, however it compiles when the target is opengl, any suggestions on how to fix it ?The text was updated successfully, but these errors were encountered: