-
Notifications
You must be signed in to change notification settings - Fork 87
/
Copy pathsimple_compute.cpp
288 lines (240 loc) · 10.9 KB
/
simple_compute.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
#include <VkBootstrap.h>
#include <iostream>
#include <fstream>
#include "example_config.h"
struct Init {
vkb::Instance instance;
vkb::InstanceDispatchTable inst_disp;
vkb::Device device;
vkb::DispatchTable disp;
};
struct Data {
VkQueue queue;
VkPipelineLayout pipeline_layout;
VkPipeline compute_pipeline;
VkCommandPool command_pool;
VkCommandBuffer command_buffer;
VkBuffer buffer_a;
VkDeviceMemory memory_a;
VkBuffer buffer_b;
VkDeviceMemory memory_b;
uint32_t* buffer_ptr_a;
uint32_t* buffer_ptr_b;
VkDescriptorSet descriptor_set;
VkDescriptorPool descriptor_pool;
VkDescriptorSetLayout descriptor_set_layout;
};
int device_initialization(Init& init) {
vkb::InstanceBuilder instance_builder;
auto instance_ret = instance_builder.use_default_debug_messenger()
.request_validation_layers()
.set_headless() // Skip vk-bootstrap trying to create WSI for you
.build();
if (!instance_ret) {
std::cout << instance_ret.error().message() << "\n";
return -1;
}
init.instance = instance_ret.value();
init.inst_disp = init.instance.make_table();
vkb::PhysicalDeviceSelector phys_device_selector(init.instance);
auto phys_device_ret = phys_device_selector.select();
if (!phys_device_ret) {
std::cout << phys_device_ret.error().message() << "\n";
return -1;
}
vkb::PhysicalDevice physical_device = phys_device_ret.value();
vkb::DeviceBuilder device_builder{ physical_device };
auto device_ret = device_builder.build();
if (!device_ret) {
std::cout << device_ret.error().message() << "\n";
return -1;
}
init.device = device_ret.value();
init.disp = init.device.make_table();
return 0;
}
int get_queues(Init& init, Data& data) {
// Compute can be done on a Grahpics queue
// See require_dedicated_compute_queue() if want a dedicated compute queue
auto gq = init.device.get_queue(vkb::QueueType::graphics);
if (!gq.has_value()) {
std::cout << "failed to get queue: " << gq.error().message() << "\n";
return -1;
}
data.queue = gq.value();
return 0;
}
std::vector<char> readFile(const std::string& filename) {
std::ifstream file(filename, std::ios::ate | std::ios::binary);
if (!file.is_open()) {
throw std::runtime_error("failed to open file!");
}
size_t file_size = (size_t)file.tellg();
std::vector<char> buffer(file_size);
file.seekg(0);
file.read(buffer.data(), static_cast<std::streamsize>(file_size));
file.close();
return buffer;
}
void create_descriptor(Init& init, Data& data) {
VkDescriptorPoolSize pool_size = { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2 };
VkDescriptorPoolCreateInfo pool_info = {};
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
pool_info.flags = 0;
pool_info.maxSets = 1;
pool_info.poolSizeCount = 1;
pool_info.pPoolSizes = &pool_size;
init.disp.createDescriptorPool(&pool_info, nullptr, &data.descriptor_pool);
VkDescriptorSetLayoutBinding binding = { 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, VK_SHADER_STAGE_ALL, nullptr };
VkDescriptorSetLayoutCreateInfo dsl_info = {};
dsl_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
dsl_info.flags = 0;
dsl_info.bindingCount = 1;
dsl_info.pBindings = &binding;
init.disp.createDescriptorSetLayout(&dsl_info, nullptr, &data.descriptor_set_layout);
VkDescriptorSetAllocateInfo ds_allocate_info = {};
ds_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
ds_allocate_info.descriptorPool = data.descriptor_pool;
ds_allocate_info.descriptorSetCount = 1;
ds_allocate_info.pSetLayouts = &data.descriptor_set_layout;
init.disp.allocateDescriptorSets(&ds_allocate_info, &data.descriptor_set);
}
void create_compute_pipeline(Init& init, Data& data) {
auto spv_code = readFile(std::string(EXAMPLE_BUILD_DIRECTORY) + "/simple_compute.comp.spv");
VkShaderModuleCreateInfo create_info = {};
create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
create_info.codeSize = spv_code.size();
create_info.pCode = reinterpret_cast<const uint32_t*>(spv_code.data());
VkShaderModule shader_module;
init.disp.createShaderModule(&create_info, nullptr, &shader_module);
VkPipelineShaderStageCreateInfo shader_stage_info = {};
shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stage_info.stage = VK_SHADER_STAGE_COMPUTE_BIT;
shader_stage_info.module = shader_module;
shader_stage_info.pName = "main";
VkPipelineLayoutCreateInfo pipeline_layout_info = {};
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_info.setLayoutCount = 1;
pipeline_layout_info.pSetLayouts = &data.descriptor_set_layout;
pipeline_layout_info.pushConstantRangeCount = 0;
init.disp.createPipelineLayout(&pipeline_layout_info, nullptr, &data.pipeline_layout);
VkComputePipelineCreateInfo pipeline_info = {};
pipeline_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
pipeline_info.stage = shader_stage_info;
pipeline_info.layout = data.pipeline_layout;
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
init.disp.createComputePipelines(VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &data.compute_pipeline);
init.disp.destroyShaderModule(shader_module, nullptr);
}
void create_command_pool(Init& init, Data& data) {
VkCommandPoolCreateInfo pool_info = {};
pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_info.queueFamilyIndex = init.device.get_queue_index(vkb::QueueType::graphics).value();
init.disp.createCommandPool(&pool_info, nullptr, &data.command_pool);
VkCommandBufferAllocateInfo allocate_info = {};
allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocate_info.commandPool = data.command_pool;
allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocate_info.commandBufferCount = 1;
init.disp.allocateCommandBuffers(&allocate_info, &data.command_buffer);
}
uint32_t get_memory_index(Init& init, const uint32_t type_bits) {
uint32_t type_mask = type_bits;
VkPhysicalDeviceMemoryProperties mem_props = init.device.physical_device.memory_properties;
for (uint32_t i = 0; i < mem_props.memoryTypeCount; i++) {
if ((type_mask & 1) == 1) {
if ((mem_props.memoryTypes[i].propertyFlags &
(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) != 0) {
return i;
}
}
type_mask >>= 1;
}
return UINT32_MAX;
}
void create_buffers(Init& init, Data& data) {
VkBufferCreateInfo buffer_info = {};
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_info.size = sizeof(uint32_t);
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
init.disp.createBuffer(&buffer_info, nullptr, &data.buffer_a);
VkMemoryRequirements reqs;
init.disp.getBufferMemoryRequirements(data.buffer_a, &reqs);
VkMemoryAllocateInfo allocate_info = {};
allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocate_info.allocationSize = reqs.size;
allocate_info.memoryTypeIndex = get_memory_index(init, reqs.memoryTypeBits);
init.disp.allocateMemory(&allocate_info, nullptr, &data.memory_a);
init.disp.bindBufferMemory(data.buffer_a, data.memory_a, 0);
// Same for 2nd buffer
init.disp.createBuffer(&buffer_info, nullptr, &data.buffer_b);
init.disp.getBufferMemoryRequirements(data.buffer_b, &reqs);
allocate_info.allocationSize = reqs.size;
allocate_info.memoryTypeIndex = get_memory_index(init, reqs.memoryTypeBits);
init.disp.allocateMemory(&allocate_info, nullptr, &data.memory_b);
init.disp.bindBufferMemory(data.buffer_b, data.memory_b, 0);
// Update buffers with data
// (We are doing the world's most inefficient adding of 42 + 58 to get 100)
init.disp.mapMemory(data.memory_a, 0, VK_WHOLE_SIZE, 0, ((void**)&data.buffer_ptr_a));
init.disp.mapMemory(data.memory_b, 0, VK_WHOLE_SIZE, 0, ((void**)&data.buffer_ptr_b));
*data.buffer_ptr_a = 42;
*data.buffer_ptr_b = 58;
VkDescriptorBufferInfo buffer_infos[2] = {
{ data.buffer_a, 0, VK_WHOLE_SIZE },
{ data.buffer_b, 0, VK_WHOLE_SIZE },
};
VkWriteDescriptorSet write_ds = {};
write_ds.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write_ds.dstSet = data.descriptor_set;
write_ds.dstBinding = 0;
write_ds.dstArrayElement = 0;
write_ds.descriptorCount = 2;
write_ds.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
write_ds.pBufferInfo = buffer_infos;
init.disp.updateDescriptorSets(1, &write_ds, 0, nullptr);
}
void create_and_submit_work(Init& init, Data& data) {
VkCommandBufferBeginInfo begin_info = {};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
init.disp.beginCommandBuffer(data.command_buffer, &begin_info);
init.disp.cmdBindPipeline(data.command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, data.compute_pipeline);
init.disp.cmdBindDescriptorSets(
data.command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, data.pipeline_layout, 0, 1, &data.descriptor_set, 0, nullptr);
init.disp.cmdDispatch(data.command_buffer, 1, 1, 1);
init.disp.endCommandBuffer(data.command_buffer);
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &data.command_buffer;
init.disp.queueSubmit(data.queue, 1, &submit_info, VK_NULL_HANDLE);
init.disp.deviceWaitIdle();
// Lets see if we did it
std::cout << "Expected a + b to be 100\nResult == " << *data.buffer_ptr_a << "\n";
}
void cleanup(Init& init, Data& data) {
init.disp.destroyCommandPool(data.command_pool, nullptr);
init.disp.destroyPipeline(data.compute_pipeline, nullptr);
init.disp.destroyPipelineLayout(data.pipeline_layout, nullptr);
init.disp.destroyBuffer(data.buffer_a, nullptr);
init.disp.destroyBuffer(data.buffer_b, nullptr);
init.disp.freeMemory(data.memory_a, nullptr);
init.disp.freeMemory(data.memory_b, nullptr);
init.disp.destroyDescriptorPool(data.descriptor_pool, nullptr);
init.disp.destroyDescriptorSetLayout(data.descriptor_set_layout, nullptr);
vkb::destroy_device(init.device);
vkb::destroy_instance(init.instance);
}
int main() {
Init init;
Data data;
if (0 != device_initialization(init)) return -1;
if (0 != get_queues(init, data)) return -1;
// We are not error checking here, not good practice, but this is just an example program!
create_descriptor(init, data);
create_compute_pipeline(init, data);
create_command_pool(init, data);
create_buffers(init, data);
create_and_submit_work(init, data);
cleanup(init, data);
return 0;
}