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game.project
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[bootstrap]
main_collection = /main/COLLECTIONS/main.collectionc
render = /main/render/custom.renderc
[script]
shared_state = 1
[display]
width = 1280
height = 1320
update_frequency = 60
samples = 2
[android]
input_method = HiddenInputField
[project]
title = Emoji Madness
developer = Dziq
write_log = 0
version = 0.98 (pre-release)
publisher = JOPS INTERACTIVE CO LTD
custom_resources = custom_resources
dependencies#0 = https://github.com/subsoap/defos/archive/v2.5.0.zip
dependencies#1 = https://github.com/selimanac/defold-random/archive/master.zip
dependencies#2 = https://github.com/subsoap/chip-sounds/archive/master.zip
[windows]
app_icon = /icon.ico
[discordrich]
lib_path = discordrich/res
[sprite]
max_count = 620
[physics]
gravity_y = 0.0
gravity_z = 0.0
debug = 0
debug_alpha = 0.65
max_collisions = 96
ray_cast_limit_2d = 128
[graphics]
texture_profiles = /main/render/custom.texture_profiles
max_draw_calls = 128
max_characters = 4096
max_debug_vertices = 30000
[input]
repeat_interval = 0.1
use_accelerometer = 0
[particle_fx]
max_count = 300
max_particle_count = 2200
[model]
max_count = 4
[mesh]
max_count = 4
[spine]
max_count = 4
[gui]
max_count = 16
max_particlefx_count = 16
max_particle_count = 512
[label]
max_count = 32
[collectionfactory]
max_count = 4
[factory]
max_count = 16
[sound]
max_sound_data = 64
max_sound_buffers = 64
max_component_count = 32