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basically.h
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basically.h
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#ifndef BASICLY_INC_H
#define BASICLY_INC_H
#include <cstddef>
#include <optional>
#include <iterator>
#include <string>
#include <iostream>
#include <sstream>
#include <fstream>
#include <unordered_set>
#include <unordered_map>
#include <vector>
#include <list>
#include <tuple>
#include <memory>
#include <functional>
#include <stdexcept>
#include <compare>
#include <variant>
#include <filesystem>
#include <cassert>
#include <unistd.h>
#include <libgccjit.h>
namespace std
{
namespace fs = filesystem;
}
namespace basically
{
using OptionalBool = std::optional<bool>;
using OptionalInt = std::optional<int>;
using OptionalChar = std::optional<char>;
using OptionalString = std::optional<std::string>;
using OptionalSize = std::optional<size_t>;
using OptionalPath = std::optional<std::fs::path>;
}
#include "source.h"
#include "lexing.h"
#include "ast.h"
#include "parsing.h"
#include "typing.h"
#include "runtime.h"
#include "runtime_variables.h"
#include "runtime_jitting.h"
#include "runtime_modules.h"
namespace basically
{
inline int execute_script(std::fs::path const& system_path,
std::fs::path const& script_path)
{
runtime::modules::Loader loader;
loader.set_system_path(system_path);
auto loaded_script = loader.get_script(script_path);
return loaded_script->execute();
}
}
#endif