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Whenever I export the models, they have a huge polycount, making them unsuitable to use in production.
I've tried a few methods to mitigate this but they all got up and downsides:
Blender decimate: Works, but mangles textures somewhat
MeshAnything: Doesn't support textures
Is there an other way to simplify meshes while still preserving the textures?
The text was updated successfully, but these errors were encountered:
Whenever I export the models, they have a huge polycount, making them unsuitable to use in production.
I've tried a few methods to mitigate this but they all got up and downsides:
Blender decimate: Works, but mangles textures somewhat
MeshAnything: Doesn't support textures
Is there an other way to simplify meshes while still preserving the textures?
The text was updated successfully, but these errors were encountered: