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[d3le] Unknown stat 'adrenaline' added to player's inventory #28
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Thanks for the report (I especially appreciate the reproduction steps)! I can reproduce this. |
D3BFG does the same, Vanilla d3xp was missing this, probably because while it had scripts for moveable_powerup_adrenaline, it was never used.
Ok, should be fixed, pretty sure that bug exists in the d3le mod as well (feel free to use my fix, @Arl90). The difference to the base game, which also has an adrenaline powerup which actually works, is that this is a special The d3xp scripts also define an identical |
That was fast! Thank you for the fix! I compiled and tested out the fix, and it works great. I appreciate all your work on Dhewm 3. |
Awesome, thanks for testing! :) |
A week has passed and just now I get the ping e-mail... Indeed, this also happens in vanilla Doom3, seems like what I need to do is replace the adrenaline items for the correct one, right? If that's the case, and since the .map files which store entities are plain text, I can do that with a search and replace operation in notepad++. |
The easiest way to fix it is to fix the d3le.dll for the next version, just like I have done in 62daa91 (the exact same fix should work with your Doom3 SDK based code) |
Apologies if this should actually be posted to https://www.moddb.com/mods/the-lost-mission/downloads/d3-lost-mission/. I don't know how this feature is separated: game files vs code.
Versions:
Doom3_The_Lost_Mission_1.3.rar
with d3le (2e1dc5c) and dhewm3 (dhewm/dhewm3@a7e4eb8).Adrenaline cannot be picked up. There is the following message in the console:
To reproduce:
Adrenaline should be right in front of the player on the floor to try to pick up.
This also happens on other maps.
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