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Compiling map with DoomEdit sometimes screws up polys #654

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DanielGibson opened this issue Feb 24, 2025 · 1 comment
Open

Compiling map with DoomEdit sometimes screws up polys #654

DanielGibson opened this issue Feb 24, 2025 · 1 comment

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@DanielGibson
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DanielGibson commented Feb 24, 2025

Apparently happens in Lost Missions le_enpro1, viewpos (617.7, -1657,1, 68.25) 227.6

With dhewm3 1.5.4 on Win32

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@DanielGibson
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H3llBaron: I had similar problems when I had to recompile several times some maps, like delta2b and mars_city1
H3llBaron: Mars City 1 cut off a triangle in a decals near the elevator at end of level
H3llBaron: I had to recompile with Doom 3 v1.3.1 to solve it
H3llBaron: on delta 2b, around 2 years ago.. missing a wall
H3llBaron: "There is a bug on the delta2b map with a missing wall texture (this place is located almost at the end of the map near the transition to the next level)."

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