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To reproduce:
This is because map03110.objects.cfg (from Desert Tomb) has object 5 as transparent. Starting the new map does not change that.
The text was updated successfully, but these errors were encountered:
I could be wrong but I think it's cause the params are not initialised.
In parse_objects_object_blocks
parse_objects_object_blocks
if ((flags & CnfLd_AcceptPartial) == 0) { for (int i = 0; i < OBJECT_TYPES_MAX; i++) { objst = &game.conf.object_conf.object_cfgstats[i]; LbMemorySet(objst->code_name, 0, COMMAND_WORD_LEN); objst->name_stridx = 201; objst->map_icon = 0; objst->genre = 0; objst->draw_class = ODC_Default; object_desc[i].name = objst->code_name; object_desc[i].num = i; } }
Only those are initialised.
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To reproduce:
-> Notice the dungeon heart is transparent.
This is because map03110.objects.cfg (from Desert Tomb) has object 5 as transparent. Starting the new map does not change that.
The text was updated successfully, but these errors were encountered: