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DXVK git - native libraries + Men of War 2 fails to launch #4438
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Can you try with the latest CI build? They are built using the Steam Runtime and i am able to start the game fine with them https://github.com/doitsujin/dxvk/actions/runs/11745801237 |
CI build also fails
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I reset to commit |
This commit is the culprit |
Can you post a full log? I don't understand why this would break, clearly Vulkan device creation fails and the original error suggests that you run a debug build and that your driver does not expose a graphics queue for some strange reason... |
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Uuuuh, are you using an outdated DXGI together with a custom D3D11 (or vice versa)? That would certainly explain this particular problem since they need to be kept in sync. |
The game ships with libdxvk_d3d11.so and libdxvk_dxgi.so. I replace those 2 everytime I run a test |
Think the issue here is that the game wants to use the |
you are correct. renaming the library to libdxvk_dxgi.so.0 fixes the issue |
No problem. We were confused a bit ourselves for a moment here.
Note that |
Thank you for the clarification |
Reproduce: compile latest with
./package-native.sh master /my/built/path --no-package --64-only
Navigate to ~/.local/share/Steam/steamapps/common/Men of War II/
Delete or move the libraries shipped with MoW2, dump the new ones in. Rename to match the old libs.
Start Steam from a terminal and try to run the game.
The game runs with DXVK 2.4.1+ with the above method. Commits from the last couple of days broke
Terminal output:
launching with
DXVK_LOG_PATH=/some/path DXVK_LOG_LEVEL=debug
produces empty logsSystem: Tumbleweed, 6.11.5-lqx1-1-liquorix, AMD zen2 3500x, GTX1650 565 drivers, Labwc
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