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Makefile
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.PHONY: build clean
build: godot-devkit.tar.xz
clean:
-@rm -rf stage1 stage2 stage3 profiles/* godot-devkit godot-devkit.tar.xz
#######################
# Prevent compiling multiple godots in parallel
.NOTPARALLEL:
# Used to pass variables to godot_profile.mk
.EXPORT_ALL_VARIABLES:
#######################
include config.mk
#######################
llvm-project:
git clone --depth 1 --branch llvmorg-$(LLVM_VERSION) https://github.com/llvm/llvm-project
########################
define disable_ocaml
-DLLVM_ENABLE_BINDINGS=OFF \
-DLLVM_ENABLE_OCAMLDOC=OFF
endef
define disable_llvm_auxiliary
-DLLVM_INCLUDE_BENCHMARKS=OFF \
-DLLVM_INCLUDE_EXAMPLES=OFF \
-DLLVM_INCLUDE_TESTS=OFF \
-DLLVM_INCLUDE_DOCS=OFF
endef
# It is recommemded to disable CLANG_ENABLE_STATIC_ANALYZER for speed up
# (of clang build or of app build with that clang?)
define disable_static_analyzer
-DCLANG_ENABLE_STATIC_ANALYZER=OFF \
-DCLANG_ENABLE_ARCMT=OFF
endef
# It is recommemded to enable LLVM_OPTIMIZED_TABLEGEN for speed up
# Maybe it is useful only for Debug builds of LLVM ¯\_(ツ)_/¯
# https://llvm.org/docs/GettingStarted.html
# https://llvm.org/docs/CMake.html#llvm-related-variables
define cmake_exec
cmake -B $@ -G Ninja -S llvm-project/llvm \
-DCMAKE_BUILD_TYPE=Release \
\
$(disable_ocaml) \
$(disable_llvm_auxiliary) \
$(disable_static_analyzer) \
\
-DLLVM_OPTIMIZED_TABLEGEN=ON
endef
# -DLLVM_BUILD_UTILS=OFF disables llvm-ar llvm-as and other "binutils"
# Maybe we should pass it to stage1 too?
define release_args
-DLLVM_ENABLE_PROJECTS="clang;lld" \
-DLLVM_TARGETS_TO_BUILD="X86" \
\
-DLLVM_BUILD_UTILS=OFF \
\
-DCMAKE_C_COMPILER=$(abspath stage1/bin/clang) \
-DCMAKE_CXX_COMPILER=$(abspath stage1/bin/clang++) \
-DLLVM_NATIVE_TOOL_DIR=$(abspath stage1/bin) \
-DLLVM_USE_LINKER=lld \
\
-DLLVM_ENABLE_EH=OFF \
-DLLVM_ENABLE_RTTI=ON \
\
-DLLVM_BUILD_STATIC=ON \
-DLLVM_ENABLE_LTO=$(LTO_TYPE)
endef
########################
stage1: llvm-project
$(cmake_exec) \
-DLLVM_ENABLE_PROJECTS="clang;lld;bolt" \
-DLLVM_ENABLE_RUNTIMES="compiler-rt" \
-DLLVM_TARGETS_TO_BUILD="X86" \
\
-DCMAKE_C_COMPILER=clang-19 \
-DCMAKE_CXX_COMPILER=clang++-19 \
-DLLVM_USE_LINKER=lld
stage1/completed: stage1
ninja -C $(@D) clang lld llvm-profdata compiler-rt \
llvm-bolt merge-fdata bolt_rt -j$(JOBS)
@touch $@
profdata_tool = $(abspath stage1/bin/llvm-profdata)
########################
stage2: stage1/completed
$(cmake_exec) \
$(release_args) \
-DLLVM_BUILD_INSTRUMENTED=IR \
-DLLVM_BUILD_RUNTIME=NO \
-DLLVM_VP_COUNTERS_PER_SITE=$(VP_COUNTERS)
stage2/completed: stage2
ninja -C $(@D) clang lld -j$(JOBS)
@touch $@
########################
.SECONDEXPANSION:
profiles/stage2.profdata:: profile_target_file=$@
profiles/stage2.profdata:: instrumented_tool_dir=stage2
profiles/stage2.profdata:: stage2/completed
-mkdir $(abspath profiles)
$(MAKE) -f godot_profile.mk run-profile
########################
stage3: profiles/stage2.profdata
$(cmake_exec) \
$(release_args) \
-DCMAKE_INSTALL_PREFIX=godot-devkit \
-DCMAKE_SKIP_INSTALL_RPATH=YES \
-DLLVM_BUILD_RUNTIME=NO \
-DLLVM_PROFDATA_FILE=$(abspath profiles/stage2.profdata)
#-DCMAKE_EXE_LINKER_FLAGS="-Wl,--emit-relocs" \
stage3/completed: stage3
ninja -C $(@D) install-clang install-lld install-clang-resource-headers install-clang-headers -j$(JOBS)
@touch $@
########################
godot-devkit.tar.xz: stage3/completed
tar cvf - godot-devkit | xz -9e -T$(JOBS) > godot-devkit.tar.xz